BoldItalic
First Post
Originally posted by BoldItalic:

Grimfund of Black Keep
1st-Level Mountain Dwarf Fighter
Medium Male Humanoid
Armour Class 18 (Chain Mail and Shield)
Hit Points 12 (1d10+2)
Speed 25 feet
Sense Darkvision
Str 20 (+5) Dex 11 (+0) Con 15 (+2)
Int 8 (-1) Wis 12 (+1) Cha 11 (+0)
Alignment Neutral
Languages Common, Dwarvish, Halfling
TRAITS
Background - Noble (Grandson of the Warden of Black Keep)
Feature: Position of Privilege
Proficiency (+2)
Tools: Mason's Tools, Gaming Set (Dice)
Saving Throws: STR, CON
Second Wind
Fighting Style: Protection
Darkvision
Dwarven Resilience
Stonecunning
SKILLS
Acrobatics +2, History +1, Intimidation +2, Persuasion +2
WEAPON ATTACKS
Battleaxe
+7 to hit, 1d8+5 slashing
versatile (d10)
Two Hand Axes
+7 to hit, 1d6+5/1d6 slashing
light, thrown, range(20/60)
EQUIPMENT
Backpack, Bedroll, Mess Kit, Tinderbox, Torches(10), Day's Rations(10), Waterskin, Hempen Rope - 50ft, Fine clothes, Signet Ring, Scroll of Pedigree, 25gp
Trinket: A gemstone that looks like a lump of coal when examined by anyone but you.
PERSONAL CHARACTERISTICS
Traits: Grimfund has a regal bearing. No-one could doubt that he is a cut above the unwashed masses, but he doesn't like to get his hands dirty. He won't be caught dead in unsuitable accommodation.
Ideal - Family. Blood runs thicker than water.
Bond: Grimfund's loyalty to his sovereign is unwavering.
Flaw: Grimfund too often hears veiled insults and threats in every word addressed to him, and is quick to anger.
BACKSTORY
Grimfund set out from his home in the Stone Mountains some months ago, to travel to the East Range Mountains. He is an emissary from his grandfather, who is seeking a trade agreement with Dwarf-Lord Filmûn Gold-Cracker. When he reached Redcott last week, he decided to stay for a short while to sample the local ales, which are famous far and wide for the strength of the brew. He took the King's Suite at the Laughing Kobold Arms, which was adequate. Now it is time to move on. Luckily, there is a caravan going his way so he can ride on a wagon to the next town and not have to get his boots dirty walking all the way.
Not Legal for Organised Play (Adventurers League) [Stats were rolled]

Grimfund of Black Keep
1st-Level Mountain Dwarf Fighter
Medium Male Humanoid
Armour Class 18 (Chain Mail and Shield)
Hit Points 12 (1d10+2)
Speed 25 feet
Sense Darkvision
Str 20 (+5) Dex 11 (+0) Con 15 (+2)
Int 8 (-1) Wis 12 (+1) Cha 11 (+0)
Alignment Neutral
Languages Common, Dwarvish, Halfling
TRAITS
Background - Noble (Grandson of the Warden of Black Keep)
Feature: Position of Privilege
Proficiency (+2)
Tools: Mason's Tools, Gaming Set (Dice)
Saving Throws: STR, CON
Second Wind
Fighting Style: Protection
Darkvision
Dwarven Resilience
Stonecunning
SKILLS
Acrobatics +2, History +1, Intimidation +2, Persuasion +2
WEAPON ATTACKS
Battleaxe
+7 to hit, 1d8+5 slashing
versatile (d10)
Two Hand Axes
+7 to hit, 1d6+5/1d6 slashing
light, thrown, range(20/60)
EQUIPMENT
Backpack, Bedroll, Mess Kit, Tinderbox, Torches(10), Day's Rations(10), Waterskin, Hempen Rope - 50ft, Fine clothes, Signet Ring, Scroll of Pedigree, 25gp
Trinket: A gemstone that looks like a lump of coal when examined by anyone but you.
PERSONAL CHARACTERISTICS
Traits: Grimfund has a regal bearing. No-one could doubt that he is a cut above the unwashed masses, but he doesn't like to get his hands dirty. He won't be caught dead in unsuitable accommodation.
Ideal - Family. Blood runs thicker than water.
Bond: Grimfund's loyalty to his sovereign is unwavering.
Flaw: Grimfund too often hears veiled insults and threats in every word addressed to him, and is quick to anger.
BACKSTORY
Grimfund set out from his home in the Stone Mountains some months ago, to travel to the East Range Mountains. He is an emissary from his grandfather, who is seeking a trade agreement with Dwarf-Lord Filmûn Gold-Cracker. When he reached Redcott last week, he decided to stay for a short while to sample the local ales, which are famous far and wide for the strength of the brew. He took the King's Suite at the Laughing Kobold Arms, which was adequate. Now it is time to move on. Luckily, there is a caravan going his way so he can ride on a wagon to the next town and not have to get his boots dirty walking all the way.
Not Legal for Organised Play (Adventurers League) [Stats were rolled]
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