That would be the beginning of the First "Great" Digitization of Dungeons and Dragons. The Second Digitization is fundamentally different from the First but it shall lead to the same end.We're well past the Second. The First was back in the late '70s with big room-sized computers crunching simple code.
For D&D? Are you talking something like Colossal Cave or MUD?Sorry. I just don't see the benefit. It will take longer to learn this software than it would to write a note to do those things. It will also cost a lot more money. If the referee doesn't want to deal with traps, mobs, etc, then simply don't include them.
We're well past the Second. The First was back in the late '70s with big room-sized computers crunching simple code.
Sorry. I just don't see the benefit. It will take longer to learn this software than it would to write a note to do those things. It will also cost a lot more money. If the referee doesn't want to deal with traps, mobs, etc, then simply don't include them.
Can you elaborate? I don't often back kickstarters so I'm curious.Lots of red flags on this one.
No, it's not bad per se. But I'm a minimalist. I use Roll20 because it's free and color code and hand draw on the maps to represent the terrain. Anything more than that is too time consuming to be worth the effort. To me.Yes, it will take some practice and work to get up to speed on it, but I'm one of the ones willing to put some effort in to try and make it work, especially now that in-person gaming is getting more difficult to arrange. I'm not sure this software will fund, but it's an age where gaming electronically isn't so bad a thing.
All my gaming since the pandemic has been online.Maybe you don't play online a lot.
About the same for me.All my games are through VTTs. I haven't played an in-person game in 2 years.
So why go with new software when at least two already exist? Especially considering the company putting out this new one is two people and hasn't done anything yet?Roll20 already offers most 5e modules ready to go with dynamic lighting and everything pre-made and so does foundry. This is offering the same.
Use Roll20 and don't use dynamic lighting. It's free.As far as cost, Foundry costs 50$ and roll20 requires a subscription if you want dynamic lighting.
You can freehand it in Roll20 and spend less time on the peripherals.I already pay a subscription for Inkarnate and it can take an hour to make a battle mat.
What an absolute nightmare. Why would you bother with that? Sounds like a waste of time for a 2-second "ooh" from the players. If that.Each decoration and piece of furniture needs to be added individually.
Only if you insist on spending gobs of time on that stuff already. Don't spend gobs of time on that stuff. There. Save you a bunch of time. I'll take drivethrurpg gift cards.This seems to let you choose a room size and shape and it auto-populates all that stuff. That's a huge time saver.
So skip it if you forget it. You could set scene DCs. Just set a marker at the DC you want to use and anything the PCs want to do is rolled against that. AC? Scene DC. Guard's perception check? Scene DC. Lock difficulty? Scene DC. Detect traps? Scene DC. Disarm traps? Scene DC. All of it. Most on-level hits deal about 1/4 of the PC's max hit points. 4th level fighter? 1d10 damage. Done.Also, I constantly forget traps. Or I remember the trap but forget the save or the damage and have to go look it up so it would be useful to me.
Not the poster you asked. But it's been said a few times in the thread. This is an unknown company with two whole people who've never produced a thing so far and they're proposing they'll be able to do something like this. Red flags.I am curious about this:
Can you elaborate? I don't often back kickstarters so I'm curious.
Yeah, I have a dm who is minimalist like you are. I also have one that pulls out all the stops so it’s just a difference in style. I hate the drawing tool on roll20, i find it horrible. I’d rather have a map prepped. You should check out Owlbear. It has a better drawing tool and is also free. One of my games the dm is mostly totm and we use owlbear and jam board. Owlbear if we need tokens at all.No, it's not bad per se. But I'm a minimalist. I use Roll20 because it's free and color code and hand draw on the maps to represent the terrain. Anything more than that is too time consuming to be worth the effort. To me.
All my gaming since the pandemic has been online.
About the same for me.
So why go with new software when at least two already exist? Especially considering the company putting out this new one is two people and hasn't done anything yet?
Use Roll20 and don't use dynamic lighting. It's free.
You can freehand it in Roll20 and spend less time on the peripherals.
What an absolute nightmare. Why would you bother with that? Sounds like a waste of time for a 2-second "ooh" from the players. If that.
Only if you insist on spending gobs of time on that stuff already. Don't spend gobs of time on that stuff. There. Save you a bunch of time. I'll take drivethrurpg gift cards.
So skip it if you forget it. You could set scene DCs. Just set a marker at the DC you want to use and anything the PCs want to do is rolled against that. AC? Scene DC. Guard's perception check? Scene DC. Lock difficulty? Scene DC. Detect traps? Scene DC. Disarm traps? Scene DC. All of it. Most on-level hits deal about 1/4 of the PC's max hit points. 4th level fighter? 1d10 damage. Done.
Not the poster you asked. But it's been said a few times in the thread. This is an unknown company with two whole people who've never produced a thing so far and they're proposing they'll be able to do something like this. Red flags.
Sure. Here's my thought process when I looked it over:Can you elaborate? I don't often back kickstarters so I'm curious.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.