Can you elaborate? I don't often back kickstarters so I'm curious.
Sure. Here's my thought process when I looked it over:
Total goal of $10k. Makes me say, 'ok, this makes sense if they are close to having a completed program and just need to buy some art assets or polish things up.' But they are not. And just keep in mind most good software developers can get jobs that pay well, so if this is going to be more than a hobby, I suspect this should pay them well too (which is fine). But means that $10k is only about 3 man-months of develoepr time, or less. Read on.
Virtual DM. This is talking about an AI. Or are they talking about something as linear as Never Winter Nights? Either is interesting, but their is a huge difference between the two and they don't clarify.
They say several times "many adventures are built in". But it's not clear which ones, plus there are some concerning response in the comments (see below).
The details on DM Assistant or Virtual DM implies that the system will know every rule. Which seems implausible for digital logic to be able to know and adjudicate every rule. We certainly can't decide on interpretations of dozens of rules here on ENWorld and they are going to program a computer to do it? It's ok, to me, if it doesn't, but how do the players intervene? How do houserules and rulings get incorporated? That's something that should be mentioned somewhere.
Map generator. OK, these things already exists, but they all have severe limitations. And they talk about templates, but how many templates? And can you make your own or buy more or have a community marketplace for such? They don't say, which makes me think they don't have a plan. You do not need a solution before you launch a kickstarter, but you should have a plan.
Event maker, again sounds good ont he surface, but their is no recognition that the rules of RPGs are much more complex and varied than the rules of a video game. But hey, that's just a preference, not a red flag.
First person concerns me because since they say this is a server-client architecture, are the clients rendering the first person perspectives? Or is the server doing that for all 6 players? What type of computer and bandwidth (regardless of answer) is this going to require? The computing power for this is not trivial, it can be done (look at all the FPS MMOs) but where do they talk about having the knowledge, experience or technology needed to do that?
And they are talking about supporting bots. Is this a stretch goal? included in the first release? r just an idea of something that might be possible down the road? This is more evidence that they do not have a solid development plan (remember, this is not a working program yet, just some proof of concept code, see below).
On the how to use section, they talk about having to assign scripts to every object you create in the 3D world. That is going to mean that making adventures takes many dozens of hours. And again, no talk of how the community can share these adventures with each other. Big oversight, the community makes or breaks a VTT.
On some words from the developer, take note that they believe ToEE is the original playstyle of D&D, and that is what they are trying to emulate here. That may or may not be desirable to many.
The first stretch goal is at 10x the funding goal. This is of some concern. And it's a single adventure. They are implying that it costs $90k (minus profits) to develop an adventure. They are the developers and should be able to do such an effort at less cost than the community. Are you going to put half of $90k of effort into every adventure you make?
Procedural dungeon creation is the second stretch, and is going to cost $150k (minus profits) to develop. That's actually probably pretty good estimate. But then how come they can do all of the basics for just $10k? Big red flag for me, i.e. what they are planning on delivering is nothing like what I think they are saying they are going to deliver, or they are unrealistic.
At the higher supporter levels, why do I need multiple copies of the "game" (note, they see this as a game, not a VTT). That does not match what the FAQs says (only DM needs to purchase, player use free version).
Rewards break down. Seems to include an adventure. But I thought adventures cost $90k and this one is included in the $10k goal. What's wrong with this picture?
And the Risks and Challenges section. 3 sentences and none of them addressed the risks I identified earlier. Either they don't know what they are doing, or they are unrealistic about what they want to do. Both tell me that it is highly unlikely that they will succeed.
Now check out the FAQ. It mentions tat backer will receive 2 premium adventures plus stretch goals. But their deliverables only said 1 adventure. Simple error, but this either implies lack of attention to detail, they assume they are going to hit their stretch goal, or they are unorganized and don't have a clear plan. All red flags.
And go to comments. Look at the replies from the devs. This clearly shows that all they have is an idea and some proof of concept demos. They do not have a plan. They do not have working software. They don't even have the art assets they are going to use to create their dungeons yet!
Let me say that again, the devs say they do not own the artwork they need to make any of the mapping. This means they need to spend thousands of dollars on 3D artwork, all out of that $10k funding goal. Take out artwork, take out KS fees, take out server hosting fees, and you are down to maybe $2-3k to pay the developers. A few hundred hours to get this done, from where they are at? Nope, not going to happen. Again, if they were good software developers, they would be making good wages and would want their pet project to be worth their time. This isn't worth their time or they are not good developers.
All this indicates to me that they are inexperienced developers with a dream and no experience or plan on how to achieve it. (One can assume their 12 years of experience is something like 8 & 4, not trivial, but not enough to indicate they have ever managed a s/w development project). They are going to work on learning what they need to achieve it, but all at the expense of their supporters And they are not going to reach their dream with the funding the are seeking.
Finally, another way to think of it. They are expecting to deliver in 1 year. Would you expect 2 people to work for one year for less than $5k each? (and if you look at the other number, more like $1k each).