D&D (2024) "The Future of D&D" (New Core Books in 2024!)

The online D&D Celebration event, which has been running all weekend, comes to a close with The Future of D&D, a panel featuring WotC's Ray Winninger, Liz Schuh, Chris Perkins, and Jeremy Crawford, hosted by Elle Osili-Wood. https://www.enworld.org/threads/a-closer-look-at-januarys-rules-expansion-gift-set.682894/ Mordenkainen Presents Monsters of the Multiverse A treasure trove of...

The online D&D Celebration event, which has been running all weekend, comes to a close with The Future of D&D, a panel featuring WotC's Ray Winninger, Liz Schuh, Chris Perkins, and Jeremy Crawford, hosted by Elle Osili-Wood.

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D&D is exploring the multiverse
Revisiting classic settings. 1st of 3 settings (Ravenloft) released this year. Next year, the other two major classic D&D settings come out. Both in formats they've never published products before.

Plus a "little peek" at a third classic D&D setting - a cameo.

In 2023, yet another classic setting is coming out.

Evolving D&D
Because of new players, they're always listening. Exploring new styles of play (like no combat needed in Wild Beyond the Witchlight). Also presentation of monsters and spells. New product formats. More adventure anthologies.

Making products easier to use. Ways to create the best experience. Experimenting and looking into technology.

Approaches to Design
Wild Beyond the Witchlight has interior design and tools to make running the adventure easier. Story tracker, guidance.

Beyond the books, they want to make different and varied products - packaging and form factor. Things different to hardcovers and boxed sets.

A blog post is coming soon detailing some of the changes, with more to come in future posts.

50th Anniversary in 2024
They've begun work on new versions of the core rulebooks. Recent surveys tie into that. They're still making plans, but expect more surveys. More will be said next year.

They will be completely compatible!

New experiences in the digital arena.

January Gift Set
Rules Expansion Gift Set -- Xanathar, Tasha, and a new book: Mordenkainen Presents Monsters of the Multiverse. All in a slipcase. Was intended for the Holidays, but global production issues mean January instead. There's also an alternate cover version.

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Mordenkainen Presents Monsters of the Multiverse
A treasure trove of creature related material from previous products compiled into one book and updated.

Opportunity to update material with a feel for how the 50th Anniversary books will be.

Improvements based on feedback, rebalancing, new and old art.

Over 250 monsters, and 30 playable races. All of the setting agnostic races that have been published outside the Player's Handbook.

Some content from Witchlight, Fizban's, and Strixhaven was influenced by Mordenkainen's.

Available first in the gift set, but separately later in the year.

Monsters alphabetized throughout rather than using subsections.

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Stat block changes --

Spellcasting trait is gone. Spellcasting action, slimmed down. Spellcasting monsters need less prep.

Spell slots are gone for NPCs. Regular actions that would have once been spells.

It was too easy for a DM to use spells which result in the monster having a too low effective CR.

Monsters can be friends or foes, and some magic will help rather than hinder PCs.

Where are we going?
More adventure anthologies. Another classic setting fairly soon.

Two all-new settings. Completely new. In development stage, an 'exploration' phase, testing the viability of them. They might not see the light of day.

Retooling nostalgia and blending it with new concepts. A blend of things that you know, and things that they have never done before.

In the short term -- more news next month about a new product for 2022 which goes into a new scary place we've never been before.

Boo the miniature giant space hamster
Below is an sketch from Hydro74's alt cover, which features Boo the miniature giant space hamster.

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Remathilis

Legend
agree! It was just nice to hear Chris reiterate it; my mostly new group of players loves 5e and were a bit worried when the playtest was announced that the game they've learned to play was going to become a new edition.
I think the narrative got muddled in the playtest.

When the updated PHB was announced, I assumed the changes would be minimal. MotM style races, level 1 feats, Tasha style updates. The playtests up to 6 made it seem WotC was aiming for much broader changes to things. They dialed it back with playtest 6 to where I assumed it to be, but the fact they made it known they know about pain points in 5e and are opting for minor tinkering rather than actually fixing them is frustrating.

I guess it's akin to asking for regular tacos, having someone say they are going to get you some great tacos, and then going to Taco Bell and getting you some taco supremes. Yes, it's better than you asked for, but disappointing compared to what was teased.
 

I do wonder about the internal politics of how much of the game they wanted to change given the OGL situation from the beginning of the year. Around that time, it did seem like they wanted break compatibility with existing 5e material (especially 3rd party) and optimize the rules for use with VTT. Maybe that's just paranoia, but then they did try to revoke the OGL. After that debacle is when it seemed like the pulled back and focused more on continuity with existing 5e.
 


tetrasodium

Legend
Supporter
Epic
I think that so completely ignoring the gm targeted updates throughout the playtesting exacerbates the whiplash caused by the taco supreme packaged in what we got with packet 6 as well. Even the areas in things like the rules glossaries aiming at gm pain points have tended to look like they are deliberately trying to avoid the actual problem in order to target the letter of a specific cherry picked complaint's wording far too often to keep pretending that taco bell has anything that could be considered "great tacos".

Packet 7 needs to show GMs very clearly that wotc hasn't simply been hyping the rollout of an impossible taco supreme.
 

overgeeked

B/X Known World
I think that so completely ignoring the gm targeted updates throughout the playtesting exacerbates the whiplash caused by the taco supreme packaged in what we got with packet 6 as well. Even the areas in things like the rules glossaries aiming at gm pain points have tended to look like they are deliberately trying to avoid the actual problem in order to target the letter of a specific cherry picked complaint's wording far too often to keep pretending that taco bell has anything that could be considered "great tacos".

Packet 7 needs to show GMs very clearly that wotc hasn't simply been hyping the rollout of an impossible taco supreme.
I think they're hoping the weight of player buy in will drag the referees along. Completely ignoring how it's already a pain to run 5E. Given the rules updates, like static DC stealth to be invisible, they're likely going to really push the "you don't need a DM" angle with the VTT. I mean, take a module, drop the whole thing into the VTT. What do you need the referee for? The callout text will popup on screen. You'll just need to click your stat or skill to make a roll. The DCs are already programmed in.
 

Parmandur

Book-Friend
I do wonder about the internal politics of how much of the game they wanted to change given the OGL situation from the beginning of the year. Around that time, it did seem like they wanted break compatibility with existing 5e material (especially 3rd party) and optimize the rules for use with VTT. Maybe that's just paranoia, but then they did try to revoke the OGL. After that debacle is when it seemed like the pulled back and focused more on continuity with existing 5e.
I find that doubtful, because the playtest played out as Crawford described it in August last year.

And the whole point of their OGL move was to be able to not change the rules, but change the rules of engagement with the existing rules for 3rd psrtirs while keeping them going for WotC. Which they reverses course to freeing the rules to the max.
 


mamba

Legend
I do wonder about the internal politics of how much of the game they wanted to change given the OGL situation from the beginning of the year. Around that time, it did seem like they wanted break compatibility with existing 5e material (especially 3rd party) and optimize the rules for use with VTT. Maybe that's just paranoia, but then they did try to revoke the OGL. After that debacle is when it seemed like the pulled back and focused more on continuity with existing 5e.
I don’t know, to me it is the other way around. If they could kill the OGL, then they could get rid of 3pp without changing the game. Now the only way would be to create a sufficiently different game and not license it, like they did with 4e.

I also think it would be really stupid if they tried, esp. after what they just went through with the OGL…
 


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