Cystuni said:
so I could vote for a "more strict setting" just to find out that it becomes so restrictive I can't play in it with half of my characters?
maybe we should vote the limitations before we vote on the settings? so at least we're all voting on the same settings instead of this vague one we have now?
If we voted on the things you consider to be "vague" after the vote was made on how restrictive the setting was going to be, then yes, you may not be able to play with half your characters as they are. Really, if you're considering the "restictive" option, you should be voting on it for its merits alone and understand that you might have to be flexible on what you can play. Or rather,
how you play whatever you choose.
We could have votes for clarification now, but if the room ends up being "loose" in the end, we just wasted a few weeks of ours and the staffs time.
Honestly, I wish the staff would have taken a stance on this from the start. Either saying that one of the rooms will be "anything goes/free-for-all" and one will be "structured/defined". Or, at the very least, say that one room
will be "anything goes/free-for-all" (within the bounds of the fantasy genre). And I do think one of them
needs to be just that. Not only to make the "I can't play my characters" standpoint a moot one, but for there always to be an option. Right now there is not much of a difference between Juxta and the Keep, besides one being set in a marketplace and other in a tavern. Excluding the times a WizO may get onto someone in-character about misusing the setting. I can go from the Emporium, where I see a demon, to the Crossroads where I see that
same demon waltz in and have an ale five minutes later.
It'd be nice to have two
distinct flavors. Sometimes you want _______, sometimes ________. (Insert favorite flavors)
:whatsthis An aside to Adele, as much as I love the idea of a room completely true to the setting.. Beyond evil outsiders (demons/devils/daemons), the undead, and possibly aberrations (illithids), I'd drop voting on any racial restrictions. It's what
brutally murdered CEP. People weren't "there" then, and they definitely aren't now.
As a freebie, I'll answer this question too, for anyone that may be thinking it: "How would my character end up in the new "unrestricted" room? How do they know?" Well Timmy, I'll tell you. If your character would be "unplayable" (by which I mean you are unwilling to even try to disguise your character because it stifles your "creativity") by definition of the proposed "restricted" setting, your character is just as likely to end up in the new room as they were to end up at a tavern in the Domain of Greyhawk, that was probably already hostile to them, to begin with.
Now, I'm going to take a crack at some of these
extremely confounding proposals that may not be completely self-explanatory. Please, Adele/ISRP staff correct me if I'm wrong in my interpretation.
WizO_Adele said:
Drow either be in disguise as the Demons and Devils, or allowed to be themselves *within* the tavern only.
The drow of Greyhawk are beings of magical and irrevocable evil, much like fiends, they are born evil. Drow of just about any other published setting today (including the Forgotten Realms) are inspired by..
No, they are weaned on the
legend of these original terrors of the Underdark. You won't find any Drizzt Do'Urden's or followers of an Eilistraee-like goddess on Oerth. In all likelihood, people who see a drow are going to run the
other way. And if there were reports of drow activity in the Keep, Greyhawk would burn the Keep to the ground and salt the earth so nothing ever grew again. Okay, that's a bit of an exaggeration...maybe.
WizO_Adele said:
Vampires either be in disguise or otherwise restricted in activities.
All forms of undead should be in disguise really.. Anyway. This means don't suck the life out of someone while everyone can see you. Baring your fangs probably isn't a good idea either.
WizO_Adele said:
This one probably shouldn't even be optional, but whatever. You see, slavery is illegal within the Domain of Greyhawk and while, yes, the Keep could be considered on the frontier, but that doesn't mean Domain law isn't being broken. A character might bribe officials to look the other way in regards to his/her offense, "Because, hey, look how far out we are. Who cares?" Or perhaps the Keep is akin to Waterdeep, where people who own slaves do bring their slaves even though slavery is outlawed. Waterdeep is sort of a "getaway" for those in service and Waterdeep doesn't try to free them as long as it isn't practiced within the lands of the city.
WizO_Adele said:
Limitations on offworld and/or unique magic.
Another for the shouldn't be optional category. Offworld and/or unique magic means...offworld and/or unique magic. Previous examples include, but are not limited to: The Weave/Shadow Weave,
silver fire,
spell fire, magic methods from other published game systems or perhaps that of homebrew. Basically anything that isn't native to Oerth! I'm sure Greyhawk gurus such a Siani and a few other patrons would gladly elaborate on the types of magic found in the setting beyond your basic arcane/divine/psionics.
WizO_Adele said:
This means Adele is open to suggestions. Wait.. This means Adele is open to
reasonable suggestions that can fit in with the skeleton proposal. So, basically, anything in this here prevote thread that gets seconded, thirded or viewed as a generally good idea by most and Adele herself as worthy of atleast getting a vote.