The Gray King - A game of morally gray fear - Calling Zurai!

Hrm.

Since it does seem everyone is moving for the middle ground, and Kurst being as he is, he's more likely to shift towards the back, away from the others. Once the caravan is out of town, he'll defiantly move to the rear if the others are in the middle.
 

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The way I see our marching order at the moment:

Front: Arrgha'n
Middle Front: Irthos, Oliver
Middle: Kurst
Middle Rear: Valerian


That leaves Maavnod without a preference. He could easily bring up the rear, giving us a nice tactical marching order. Even if he wants to go up front, Valerian's fine bringing up the rear. Now, whether the rest of the party wants the healer and summoner with the third lowest AC and HP in the party bringing up the rear is another matter.


Oh, by the way - people with d6 hit die (including Yatrax, Isida) should have 15 base hitpoints from dice, unless we're rounding the hp per die instead of total (which produces wierd results as you move up in die sizes). In other words, the first die is maximized as usual, and we get 75% of the remaining two - that's 75% of 12, or 9. 6+9 = 15. That gets two people an extra hp, I believe.
 
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For the 75% hit dice I have people take 75% of the die, rounded up, and then add Con mods. So the d4 folk get 3s, the d6 get 4, the d8 get 6, the d10 get 8, and the d12 get 10.

Anyways, I kind of jumped the storyline a bit there, and I know there was some roleplaying/party bonding type of stuff we could have done, but PbPs are action-driven, and if something isn't happening, the game quietly dies. So we can retroactively do some of that bonding, or just mention, "And that time two days ago a moth flew up your nose," and we'll go from there.

Free Xenon, you have Arrgha'n's Knowledge (dungeoneering) shortened to Knowledge (dung). And that amuses me.
 

Isida Kep'Tukari said:
For the 75% hit dice I have people take 75% of the die, rounded up, and then add Con mods. So the d4 folk get 3s, the d6 get 4, the d8 get 6, the d10 get 8, and the d12 get 10.

If all dice round up, it should be:
d4 = 3 (3.0)
d6 = 5 (4.5 rounds up to 5)
d8 = 6 (6.0)
d10 = 8 (7.5 rounds up to 8)
d12 = 9 (9.0)

If all dice round down, it would be:
d4 = 3
d6 = 4
d8 = 6
d10 = 7
d12 = 9

I apologize if this comes off as nitpicking or rules-lawyering. I honestly do not care what the end results of the rule is, I'm just a very details-oriented (some would say obsessively so) person. Those two missing hit points on Kurst and Yatrax (or, alternately, the one extra hp on Valerian, since I did 75% of 12 = 9 for my calculation) just kind of stick out in my head.

Anyways, I kind of jumped the storyline a bit there, and I know there was some roleplaying/party bonding type of stuff we could have done, but PbPs are action-driven, and if something isn't happening, the game quietly dies. So we can retroactively do some of that bonding, or just mention, "And that time two days ago a moth flew up your nose," and we'll go from there.

I sure don't have a problem with that :) Do what you gotta do to keep the story flowin'.
 

Maavnod will take rear. In combat though he'll tend to move straight into the fight for some wrestling action. With 4 claw attacks in a grapple he can tear some one to pieces.
 





Keeper's Breath, the posts keep showing up blank! What the snot is going on? I had this huge long post and I had to break it up and now the thing isn't posting at all! What is going on around here this morning?


[Edit] Ok, I got it to work, but I had to break up what should have been one post into four or so, and so it'll look a little odd. What was that about?
 
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