The Gray Spire (Game)

Ars takes a 5ft step back while muttering another incantation "I hope those arrows drop you from the sky Knave!" A thin brown ray shoots from Ars's hand towards the enemy caster.

OOC: DM, Invisible Castle was down temporarily at the time of this post. So please make the appropriate rolls:

Ray of Clumsiness: Ranged Touch +2, 1d6+1 Enhancement penalty to dexterity
 

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The ray Ars shoots at him and strikes him and he looks visibly more ridged. Bazut is taking a little while to attack so I'm guessing he's just gonna attack with a Fire Bolt again. The bolt sears some of his flesh.

The caster taking the most dmg from Bazut shoots 2 magic missiles at him.

Varen shoots with her shortbow it flies true striking him in the eye...He screams in agony! Blood splutters everywhere and he falls into the ocean.[sblock]Bazut take 4 from the two magic missiles.
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The body splashes the water and floats there, blood slowly tinting the water around him. (Tell me what you do if yo try and get the body)
It takes a few mins to get the gnome back onto the ship, he boards grumbling.
The capitan tells everyone the ship will be able to get to the port by tomarrow.
 

After the gnome gets back on the ship and has a chance to dry off, Ars wanders over an asks him "Should we gather people for the meeting that was interupted, or are we just going to finish this violent journey?"
 

Dreylin stops ushering people inside once the threat has apparently been ended and proceeds to look around the ship carefully, inspecting everything he is allowed to look at in the attempt to make sure that there are not going to be anymore surprises.

Once he's done with that, he'll head up top to see about the meeting that had been interrupted, hoping that it won't take too long so he can break his fast.
 


Kyre moves to heal Bazut. (Heal 13)

OldHalfling.gif
"No, looks like there part of a old cult thought to be long gone or a group imitating them. Something like this hasn't happened for over 400 years." He shrugs. "Same method. I wasn't entirely sure, but only the initiates were attacked. We'll have to take them to the Spire Dungeons for more questioning." He moves to the east side of the boat. Speaks to some of the deck hands, "Get the wizard."

They get the wizard on board, he's dead. Some smudged parchment and a few vials, but not much else.

The rest of the trip goes smoothly. At the port the gnome goes to get some guards to escort the prisoners. The girls walk into town disappearing into the crowd. There are a lot of youth in the town a lot of them obviously not from the same area.

Anthony, as you get off the boat a 2 familiar faces abruptly stand next to you. "Well that wasn't so bad was it?" The man takes out a large sccabbarded sword, "It took me a while to find this but here." He hands you a sheathed masterwork bastard sword (Katana if you want). Then pats you on your back, "We'll see you at the initiation."

You have a full day to do things in the town. (Buy, Sell, Gather info.)

[sblock=Loot/Exp] I'll just do loot for you guys, There was a MW(LSword, SSword, LBow, Flail) Splint mail and 1324 gp total. (If you sell and devide it up it would be 506gp each.) Some potions (2 Cure Lights). EXP: 520[/sblock][sblock=Purchasing] The town is called Foughn, the population is low but it gets a lot of cash flow though it and there are a large number of artisans due to the Spire's influence. But at the moment only Scrolls, Wands, Potions and Consumable Wondrous items are available for purchase in the town (Half The base price any material components used to make or cast the item is still full.).[/sblock]
 

Dreylin turns to the others who shared the boat trip with him. "Well, I guess we will see each other again very shortly. Until then, good day." Assuming no one says anything buy 'good bye' or something to that effect, he heads into the city and simply explores with no real direction or desires for the moment [which may change if he sees something interesting he wants to check out].
 


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