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The Gray Spire (Game)

Seeing that the fighting/argument is no longer continuing, Dreylin moves away from the lower level and heads upstairs to see what's going on upstairs.

If he hear someone scream about the dead, Dreylin mutters, "Guess this wasn't a test then. Wonder who hates the Spire so much to kill those going to train there..."
 

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The door crashes down breaking a chair that was previously propped as a door jam. The room is darkly lit with only a single lantern set outside the door slowly swaying to the wave currents; The room is set with a few dressers and a bunk bed. The bottom bunk looks drenched with blood a figure lays top it.
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The figure’s chest slowly rises and falls in slow drawn out breaths, a gurgled rasp can be heard coming from the body.

From the farthest corner of the room a muffled soft cry can be heard. A man in dark leather armor is holding a young lady from behind, at her throat the man holds a katar, the point drawing a bit of blood. The man’s leather armor looks half undone and scratches across his face.
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The young lady looks to be in her night gown a white almost transparent silk her underwear showing through, the gown looks torn from the neck down to her waste.

The man yells, “Stay back! Unless you want me to cut this girl a new smile!
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Dreylin draws his sword as he approaches the room. Peeking in, he asks in a very angry tone, "And what do you plan on doing, you coward? You're on a boat. There's nowhere to go. Let her go and we won't kill you the first chance we get, but if you kill her, I will make sure that your death is at least ten times as unpleasant as hers."
 

The man scowels, then moves forward slowly, "GET BACK! Throw down your wepons! I'll kill her you hear me! GET BACK!" Sweat starts beading on his forhead. "G-Get a life boat ready for me! I want off this ship!" he looks at the gnome, "You! Go get the boat ready!" He starts moving towards the door, "GET BACK DAMMIT!" The girl starts to shake at the mention of her dieing and her tears starting anew. The gnome growles and turns to leave.
 
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Ars hears the commotion and moves south towards the door.

Quit acting so foolishly. Even with a boat you'll have no idea where to go. There is no way we'll let you take the girl with you, and with out the girl, the archers will make short work of you. You should cooperate, so no one else, including you, gets hurt today...
 

The man's eyes start to dart back and forth between the group, "N-NO! Shut UP! I'm not...I'm w-warning you! I'll kill her dammit, I'll do it!" His katar drives it's point in a hair deeper. Her blood beeds up and trickles down her gown. (I forgot to say she's also gagged.) Her shaking suddenly stops and she faints. He quickly tightens his grip on her yelling in her ear, "WHAT are you doing! GET UP!"
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Kyre's eyes widen at spoting the girl on the bunk, "Please! let me help Varen! She's going to die!" She takes a step forward and stops as the man places the sharp edge of the katar to her neck.[sblock=map]
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Home rules update: Consumable magic Items are half price and are not hard to find, this includes Wands, Scrolls, Potions & Oils, and Consumable wondrous items (Elixirs, Feather Tokens) But I apologise for not letting get into a town as of yet, It shouldn't be much longer till then, Hopefully.
 

Talking to the guy calmly, "I will go get the captain, and we will get your lifeboat ready. Would you like a map and directions to get to the closest land?" I slowly back up and then go get the captain.

When I am at the captain, I direct him to a place out of sight of the guy. I then say this to the captain in a whisper, "We have a hostage situtation. I have a plan."

"He demands a lifeboat to get away. Can you 'modify' the lifeboat so that after a short period, it starts leaking very slowly? The thing is, you gotta make the whole small enough and in a location where the guy wont notice. Not only will he be slowed on escapeing, but he will be tired from all the work that we should be able to pick him up without a problem."
 

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"Dammit, can this day get any worse..." He goes to the room where the hostage situation is and looks, then he goes up to the main deck motioning you to follow him. Once out of ear shot of the bad guy he starts to talking, "I don't think he's going to let the hostage go. Cuz once he does he knows he's a dead man, even if he's on the boat. Plus once he finds out the boat is talking on water he'll just kill the hostage." He looks around, "He didn't look too sure of himself down there and I think he's running out of options he might do something drastic. But he didn't seem to bright ether and we don't have the equipment to rig the trick your suggesting, we would need a drill (or magic) and it would take much too long I would think."

On the main deck all the life boats are set to the sides of the ship, none of them have been touched, after you saw the gnome leave you would think he would be up here getting one ready, but you don't see him anywhere up here.
 

"I'm going to stop the bleeding of this other woman," Dreylin says as he sheathes his sword. "If you want to get through this, you'll let me do it. Back into the corner. I give you my word that I will not try anything 'funny.' If you do anything to the hostage, however, you will die. Allowing me to help this other woman will prove that you are willing to cooperate, okay?" Dreylin waits a brief moment and then starts moving to the injured woman.

Assuming he gets to her fine, he Lays on Hands her for 6 healing.
 

Into the Woods

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