I'm also trying to figure out a way to incorporate a token-pooling system with different colored tokens representing faith and reason.
B. Mathiesen, The Jewel of Faith. In a parallel Biblical age, the Children of Oshem have been punished for their hubris. Their minds no longer understand the Words of Creation, while their bodies have diminished and diversified. Amid angels, djinn and myriad daemons, humans now forge their own stories and build the first Empire.
Jack: Since there were no claims on ownership, you would still retain all publishing rights. That being said, if you wanted to try and publish something you've submitted elsewhere for free, there may be a bit of snag.
I think the games should be posted in a public forum, if not here then on some free site. I mean, I want to read them all and play them all!
A lot more works with religious nature than I thought there'd be. I mean, really, they all have a bit of the religious in them, don't they? Great minds, and all that jazz, I guess.
I think it's about time for someone to take a look at a biblical RPG - I mean, there was that d20 supplement, but it never really took off. I think a fantastic biblical game could be a lot of fun, especially when you start taking from other sources.
I cannot be absolutely certain Wik but I think Green Ronin did a Biblical game. I went there one time doing research for developing my background in Constantinople and think I saw one. I didn't buy it though, I ended up buying their Medieval Player's Manual.
Wik said:I think it's about time for someone to take a look at a biblical RPG - I mean, there was that d20 supplement, but it never really took off. I think a fantastic biblical game could be a lot of fun, especially when you start taking from other sources.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.