I'm also trying to figure out a way to incorporate a token-pooling system with different colored tokens representing faith and reason.
I too incorporated faith and reason into my game design, though not as a token system.
I intend to participate unless work precludes me. So this is my entry post.
Name: Jack
Title:
Transformations (Working Title - subject to later alteration)
Summary Statement: Nothing works as predicted, and few things are as they appear. God and magic are both well beyond mortal control. And so Dwarves, Elves, Giants, and Men all seek to transform what is not, into what can be.
I already have working draft notes of the races, professions, how arcane magic will work (I am employing a system that to my knowledge has never been done in a game before), how the relationship between God and divine magic (ditto to arcane magic) will work, and so forth. I have some of the background/support/milieu material in sketch form as well as ideas for the ruined city (I will probably be using a fantasy version of the city of Troy, in which the ruins of the city consist of more than one layer/level of old city/historical ruins).
I'm also considering some ideas regarding magical items, how they will function, not function, and be capable of transformation.
I may try to fold the whole effort into my previous ideas regarding setting, or I may let it stand alone.
I'm assuming we retain all future/publication rights to our project, is that correct James?