D&D 5E (2024) The Great Wizard Extinction.

Wizards are generalist and while that is a good strength of the class it makes them a little bland.
That is why bladesingers are popular as it gives something else to wizard except generic spellcasting.

Wizard is the "swiss army knife" of the party, but no matter how many times that knife is useful, it will never be as cool as "Rambo knife" or as useful in that specific role.

Wizard subclasses should lean in more into the role, Evoker wizard should be THE best damage dealer in the party if spell slots are spent on damage spells, maybe 3x of barbarian damage. As barbarian can "tank" 3 or 4x attacks that a wizard can take.

Necromancer should have it's undead minion based on Summon undead spell.
I.E:
at 3rd level you gain Summon undead spell, spell slot you use is counted as one level higher for calculating Summon undead.
that is, basic 3rd level Summon undead can be casted by 2nd level slot.
Summon undead lasts for 24hrs and Concentration cannot be lost due to damage.
apply same benefit to Animate dead(but I would like to see this spell to go away, too much clutter on battlefield)

later add that Summon undead can be casted as Bonus action and without Conc, but it lasts only 1 minute.
I'd say the base class could have a bit more. Arcane recovery could well be 1/short rest instead of 1/day during a short rest. And the second level feature could be a bit better than just expertise on a single skill. It could be expertise on two or three of them. Maybe all but religion...

And they could add extra ritual spells by default every x level. Maybe like the ritual caster feat.

Would not make the wizard all that more powerful. But it would emphasize more what they are.
 

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I'd say the base class could have a bit more. Arcane recovery could well be 1/short rest instead of 1/day during a short rest. And the second level feature could be a bit better than just expertise on a single skill. It could be expertise on two or three of them. Maybe all but religion...

And they could add extra ritual spells by default every x level. Maybe like the ritual caster feat.

Would not make the wizard all that more powerful. But it would emphasize more what they are.

If a sorcerer twins all their highest level slots they essentially double the number of all their level 2-8 spells. Real life might not take it bug outside of some narrow blaster builds you should.
 

I'd say the base class could have a bit more. Arcane recovery could well be 1/short rest instead of 1/day during a short rest. A
once per Short rest as an 1min ritual. or even as an Action.
Action is expensive resource in combat.
nd the second level feature could be a bit better than just expertise on a single skill. It could be expertise on two or three of them. Maybe all but religion...

And they could add extra ritual spells by default every x level. Maybe like the ritual caster feat.

Would not make the wizard all that more powerful. But it would emphasize more what they are.
Maybe ritual spell extra at levels 1,2,3,5,7,9 and 11.

at 2nd level, it's too weak,
maybe proficiency AND expertise in two of those skills.
 

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