• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Hexblade (Essentials Warlock) is up!


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And there lies the problem. If you give a player an indestructible weapon you'll soon find them using it to prop up collapsing wall traps and 101 other kinds of cheese you hadn't intended.

The law of cool and the law of unintended consequences crash into themselves at times like this!

The advantage of the way that it has been written is that it isn't leaving open loopholes like this ( although scribbles last suggestion is a flavourful one)

Cheers

The pact weapon goes away if the wielder ever lets go of the blade or the implement. I don't think it's a big problem.

That might make for an interesting plot hook. You're exploring a dungeon and come across a dust and cobweb encrusted construct holding a door barred with it's pact blade.
 

It's at those times when the Law of Cool and the Law of Unintended Consequences collide, that I invoke the Law of Wrath from Above. Misuse the boon of a great power and it gets taken away, until you've learnt your lesson. You don't want to tee off Stormbringer, Eater of Souls.

True. What will your devil/fey noble/far-realm outsider think of you using their gift to you as a mere tool?
 


Into the Woods

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