The Hive is Not Yet Dead.

GnomeWorks said:
I guess I just never really got it. Still don't. *shrug*
Well, basically it's like a chat room where you can participate quickly or slowly depending on your personal preference. We sit around and discuss whatever, because we can't be bothered to create 100 different threads about all the random topics we disucss.

So, we grab a topic from our mind, our discussions. . . or other threads where we feel a full discussion would be hindered.
GnomeWorks said:
Someone was trying to tell me the other day that FF XI should've been set in the world of ruin, because it would've been a lot more interesting.
They might have actually gotten me interested had they gone with that route. I know it just isn't done for MMORPGs, but the whole multiple races thing from FFXI didn't do it for me. The overwhelming majority of characters have been human. The occasional exception I always felt should be just that. I would have been down with a World of Ruin human-centric game.
GnomeWorks said:
To relate this to 4e, though, the world of ruin would possibly make for an interesting PoL setting.
This could also work quite well. And probably very doable. I think most of the problems created when people create FFd20 games is in trying to capture too much of the system. Do you really need a gambler class? Or dragoon? Just keep the D&D classes, stat up iconic monsters, and tell a story.
 

log in or register to remove this ad

hafrogman said:
Well, basically it's like a chat room where you can participate quickly or slowly depending on your personal preference. We sit around and discuss whatever, because we can't be bothered to create 100 different threads about all the random topics we disucss.

The random aspects are always what threw me for a loop. I don't think very well on my feet, unfortunately, and the Hive calls for that, quite a bit.

They might have actually gotten me interested had they gone with that route. I know it just isn't done for MMORPGs, but the whole multiple races thing from FFXI didn't do it for me. The overwhelming majority of characters have been human. The occasional exception I always felt should be just that. I would have been down with a World of Ruin human-centric game.

I tend to agree, but I like a little variety. But I have this issue with Star Wars, too - there's supposedly like hundreds of races, but all you ever see are humans.

This could also work quite well. And probably very doable. I think most of the problems created when people create FFd20 games is in trying to capture too much of the system. Do you really need a gambler class? Or dragoon? Just keep the D&D classes, stat up iconic monsters, and tell a story.

Mechanics enhance the flavor; they support it in ways that I can't quite explain.

Having a gambler class is sensical to me. Dragoon could just be a fighter variant, or feat-chain. But these should be options available, IMO.
 

GnomeWorks said:
Having a gambler class is sensical to me. Dragoon could just be a fighter variant, or feat-chain. But these should be options available, IMO.
I suppose they can help to lend the world some flavor, but on the other hand, there is still a lot that can be done with the existing rules.

A gambler is a rogue.
A dragoon studies the jumping combat style from complete warrior.

The rules are there, you can just call them differently to keep the feeling of familiarity.

Cure Light Wounds = Cure
Cure Moderate Wounds = Cur2
Cure Serious Wounds = Cur3

... only allow people to have four character long names. . .

Okay, I may be interjecting a little too much of my own personal favorite FF game here.
 

GnomeWorks said:
Everyone keeps saying that. But I can't roll - I have appendages that get in the way. That and there are no hills near here... I could roll off the deck, maybe, but that would probably hurt.

Besides, bouncing is much more fun than rolling.
You rock.
 

hafrogman said:
... only allow people to have four character long names. . .

Okay, I may be interjecting a little too much of my own personal favorite FF game here.
I don't need vowels, do you?
 



hafrogman said:
A gambler is a rogue.

Nah, I like having a different class. I don't like that one class tries to fulfill several different character types. It's why I don't like 2e, or anything prior - nothing to differentiate fighter A from fighter B, mechanically.

A dragoon studies the jumping combat style from complete warrior.

You need a few more books than that, to do it right. :p

The rules are there, you can just call them differently to keep the feeling of familiarity.

Cure Light Wounds = Cure
Cure Moderate Wounds = Cur2
Cure Serious Wounds = Cur3

... only allow people to have four character long names. . .

Okay, I may be interjecting a little too much of my own personal favorite FF game here.

Get with the times, man! It's cure, cura, curaga, curaja, now. :p

Jdvn1 said:
You rock.

Only in preparation for the bouncing. Or when I'm not allowed to bounce. Or when they strap me into the chair... man do I hate it when they do that...
 

GnomeWorks said:
Get with the times, man! It's cure, cura, curaga, curaja, now. :p
CuraBAH! For me, the time shall always be 1989. . . or an awesome band with Morris Day.

I'm usually all for accurate translations, but spell names are not on of those times. Dragon Quest 8 did the same thing to me. Hoimi? *sigh*
 

GnomeWorks said:
Everyone keeps saying that. But I can't roll - I have appendages that get in the way. That and there are no hills near here... I could roll off the deck, maybe, but that would probably hurt.

Besides, bouncing is much more fun than rolling.
Froggy, I like this one. Can we keep 'em?
 

Remove ads

Top