hafrogman
Adventurer
Well, basically it's like a chat room where you can participate quickly or slowly depending on your personal preference. We sit around and discuss whatever, because we can't be bothered to create 100 different threads about all the random topics we disucss.GnomeWorks said:I guess I just never really got it. Still don't. *shrug*
So, we grab a topic from our mind, our discussions. . . or other threads where we feel a full discussion would be hindered.
They might have actually gotten me interested had they gone with that route. I know it just isn't done for MMORPGs, but the whole multiple races thing from FFXI didn't do it for me. The overwhelming majority of characters have been human. The occasional exception I always felt should be just that. I would have been down with a World of Ruin human-centric game.GnomeWorks said:Someone was trying to tell me the other day that FF XI should've been set in the world of ruin, because it would've been a lot more interesting.
This could also work quite well. And probably very doable. I think most of the problems created when people create FFd20 games is in trying to capture too much of the system. Do you really need a gambler class? Or dragoon? Just keep the D&D classes, stat up iconic monsters, and tell a story.GnomeWorks said:To relate this to 4e, though, the world of ruin would possibly make for an interesting PoL setting.