Storminator said:
Who is Shal? Besides the bad guy?
Shal is one of the redshirts with you. That name is confusing, I think I'll go back and edit it to Tal.
"We come down here once in a while," Borden says. "There are some valuables, and some relics for funeral rituals, but mostly it's young lovers wishing to avoid any gossip."
Erias scans the ground and spots some crypt moss that's been slightly disturbed. Borden picks up on it. "Good eye," he says. "That's fresh. I don't think any one else has come down here since last night. That will be our guide."
Borden leads you deeper into the darkness. The narrow corridors wind through the hill like a coiled serpent. Heavy stone doors line the walls, each one the final resting place of a long-forgotten Bael Turathian noble. Some have been forced open and everything within stripped; others are still sealed shut, as they were left millenia ago.
You come to a vaulted room, large enough that the flickering lantern can't quite dispel its umbral depths. At the far end of the chamber is a doorway, and you can just barely make out a set of stairs that lead deeper into the gloom.
Borden halts. "This is the farthest any one of us has ever been," he says. "Few graverobbers make it out of there with their lives - and those that do are broken by the experience."
Suddenly, a flicker of movement catches your eye. The shadows on the ceiling seem to move on their own accord. They take shape and form into an oily blackness, dripping down the walls and forming into two dark blots, barring the way you came.
"I hope you're on good terms with your god, holy man," Borden says as he draws his sword.
Okay, so we're going to use one roll to resolve this combat! Here's what's going to happen:
- You can make a skill check or an attack, or use a power. (I'm considering this whole skill challenge as one encounter, so you can only use encounter powers once each in this.)
- Success will blast those things away, and you'll take no damage.
- Failure will mean you take some damage and something else bad... but you won't die.
- You can narrate the actions of the NPCs in order to make your roll an Easy one.
- If you do get aid from the NPCs they will be in danger, and bad things will happen to them if you fail or if you succeed.
edit: Forgot to mention, you don't have to fight these things. You can flee with another check (and if you have some of the NPCs hold off the monsters, it'll be Easy!).
Either one of you guys can make the roll, or you can have one of the other PCs do it; but if it's Erias, let's let Tira make the next couple rolls!