Round 1
The eel creatures seem to have strangely rubbery bodies, lunging out farther and faster than it would seem possible. They bite on to Illarion, Devinihm, and Rysethynn, and Rysethynn is pulled off her feet and into the bay.
Meanwhile, the lumbering creatures charge across the docks, leaving massive, gaping wounds in Raijin and Xander. When Raijin counters by bursting into flames, the one that attacked him instantly mutates, skin becoming mottled and glistening wherever the fire touches it in reaction.
[sblock=Illarion]You have no idea what these things are.[/sblock]
[sblock=Enemy Actions]Eel Creature 1: Lunging Bite: 14 Reflex vs Earth, miss. Swim down 3 squares to P18, Stealth 7.
Eel Creature 2: Swim to the surface at O11, Lunging Bite: 22 Reflex vs Illarion, 10 damage and Illarion is grabbed.
Eel Creature 3: Lunging Bite: 25 Reflex vs Rysethynn, hit, 11 damage and Rysethynn is grabbed. Drag: Shift to R12, Rysethynn's save to avoid falling into the water: 1, fail.
Eel Creature 4: Swim to the surface at Q15, Lunging Bite: 15 Reflex vs Devinihm, hit, 7 damage and grabbed.
Hulking Creature 1: Move to I14, Tearing Cut: 21 AC vs Raijin, hit, 21 damage, <Reaction: Dragonflame Mantle: +1 defenses, 1d6 fire damage: 5 fire damage> Variable Resistance: Resist 10 fire until end of encounter, Infected Wound: 22 Fort vs Raijin, hit, 5 ongoing poison and necrotic damage(save ends).
Hulking Creature 2: Move to J14, Tearing Cut: 25 AC vs Xander, hit, 19 damage, Infected Wound: 15 Fort vs Xander, hit, 5 ongoing poison and necrotic damage(save ends).
Hulking Creature 3: Move, charge to I13 <OA from Raijin, MBA: 10 AC, miss.>, Finger Talons(+1 charge): 27 AC vs Auntie Mab, hit, 8 damage.[/sblock]
[sblock=Combatants]Auntie Mab: I12, 8 damage taken
Devinihm: O13, 7 damage taken, grabbed(Eel Creature 4)
Rysethynn: Q12, in water, 11 damage taken, grabbed(Eel Creature 3)
Earth: M13
Illarion: N13, 10 damage taken, grabbed(Eel Creature 2)
Raijin: J13, 22 damage taken, bloodied, 5 ongoing poison and necrotic damage(save ends)
Xander: K13, 19 damage taken, bloodied, 5 ongoing poison and necrotic damage(save ends)
Eel Creature 1: P18, 4 squares down(submerged), total cover, concealment
Eel Creature 2: O11
Eel Creature 3: R12, 1 square down(submerged), concealment
Eel Creature 4: Q15
Eel Creatures: 17 AC, ?? Fort, ?? Ref, ?? Will, MBA - Lunging Bite: Reach 2, +6 vs Reflex, 2d6+3 damage and the target is grabbed.
Hulking Creature 1: I14
Hulking Creature 2: J14, resist 10 fire
Hulking Creature 3: I13
Hulking Creatures: 16 AC, ?? Fort, ?? Ref, ?? Will, MBA - Finger Talons: +6 vs AC, 4d4+2 damage.[/sblock]
[sblock=Terrain - UPDATE, IMPORTANT]The docks are 1 square below the streets. It's a DC 15 Athletics and 2 squares worth of movement to climb. The ramp up is at I22-23 and J22-23.
The light blue water is the shallows, it is 3 squares deep and requires a DC 10 Athletics check to swim. The darker blue water is affected by the tide. It requires DC 13 Athletics checks to swim and any creature without a swim speed that ends its turn in it is slid 2 squares south.
The dock is 1 square up from the water. Climbing up from the water requires a DC 13 Athletics(climb check).
The docks are all 2 squares wide, even when they don't look like they are.[/sblock]
[sblock=Light]There's a lantern on the crate at H23 that shines bright 5 in all directions. Illarion has the Lantern. Everything else is dim lighting.[/sblock]