Devinihm, wilden druid
Devinihm's form burst apart again, the swarm he becomes moving away a moment, as if the entire mass is taking a deep breath, then they surge outward, over the water, stinging and biting the two eels to the right of the dock.
[sblock=Actions]Free: wildshape to beast form. Agile Form: Shift to N13.
Standard: Swarming locusts.
Swarming Locusts (At-Will Standard Close blast 3 ✦ Beast Form, Implement, Primal, Zone) Druid Attack 1
Target: Each creature in blast
Attack: Wisdom vs. Reflex
Weapon: Staff Implement: +4 attack, 1d8+4 damage
Hit: 1d8 + Wisdom modifier (+4) damage. Level 21: 2d8 + Wisdom modifier (+4) damage.
Effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage.
Blast starts in M14, which I believe lets him get both of the right side eels (the other three corners of the effect should be K14, K16, and M16). All creatures in the zone grant combat advantage until the end of Devinihm's next turn.[/sblock]
[sblock=encounter / daily powers used]Pursuit of the Hunter, Call Forth the Spirit Pack[/sblock]
Devinihm's form burst apart again, the swarm he becomes moving away a moment, as if the entire mass is taking a deep breath, then they surge outward, over the water, stinging and biting the two eels to the right of the dock.
[sblock=Actions]Free: wildshape to beast form. Agile Form: Shift to N13.
Standard: Swarming locusts.
Swarming Locusts (At-Will Standard Close blast 3 ✦ Beast Form, Implement, Primal, Zone) Druid Attack 1
Target: Each creature in blast
Attack: Wisdom vs. Reflex
Weapon: Staff Implement: +4 attack, 1d8+4 damage
Hit: 1d8 + Wisdom modifier (+4) damage. Level 21: 2d8 + Wisdom modifier (+4) damage.
Effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage.
Blast starts in M14, which I believe lets him get both of the right side eels (the other three corners of the effect should be K14, K16, and M16). All creatures in the zone grant combat advantage until the end of Devinihm's next turn.[/sblock]
[sblock=encounter / daily powers used]Pursuit of the Hunter, Call Forth the Spirit Pack[/sblock]
Last edited: