The Hunted (DM: IronSky, Judge: ???)

Having stood the first shift on watch, Auntie Mab wakes up looking better... much better. Looking at her you'd swear that a wrinkle or two had vanished from her face overnight, and she seems to be moving with a more limber, hearty gait. She gratefully accepts the fruit and cheese offered by the Greys, and shares a bit of the hard cheese with Tristram, mulling over Illarion's words while brewing tea over the embers of the group's watchfire.

"You know you're right Illarion, dearie. It just didn't feel right leaving that door unopened. I'm sure they were keeping something useful down there," she says with a mischievous twinkle in her eye, "even if it isn't a piece of the map. Plus, I found this in the basement of the first house we visited and I think it might help," she says, pulling an ornately-tooled gold bottle stoppered with a piece of horn out of her cloak pocket.

"Why you wouldn't believe what happened when I uncorked it last night! Watch this," says the Auntie Mab as she pulls the piece of bone from the neck of the bottle. Freed from its prison, a ghostly hand with claws like those of a Tiefling drifts up out of the bottle, tied to it by a tendril of mist. The tendril then elongates stretching back to the fire and the hand retrieves Mab's tea mug, delivering it smoothly into her hands, before returning to the bottle, all in the blink of an eye.

"I also found a new knife down below the tavern, in case we need to chase off more of those ruffians," the old woman says, proudly displaying a wickedly curved, glinting dagger that she pulls from one of the hand-sewn pockets of her ratty old cloak. "You know I think it might be a magic dagger? Such a fortunate find. Why, it's like a gift from Luran himself!," she declares proudly, as though she had personally received the blade from an Eladrin lord, and not stolen it from a defunct thieves guild.

OOC: Auntie Mab's all leveled up and has some new toys. I think we stand a better chance of cracking that safe now. ;)
 

log in or register to remove this ad

Devinihm, wilden druid

Devinihm's eyes widen as Mab unveils her magical finds. "You were very lucky to have found those with all the looting taking place last night," Devinihm offers.

"Do we start with the vault, or the shipyard?" he asks. "I only say the shipyard because we know the hunters have already killed their pray back by the vault. If we are lucky, they will not have also killed this sailor, as well, but if they know of him we want to get to him first, no?"
 

OCC - Iron Sky, so is it alright that I level Xander without first having a second approval?
Just want to get the DMs OK before proceeding as I am not sure if I am breaking a 'rule' here or not. I do recall something about characters not needing approval until after the adventure is over, but I'm not sure that counts in this case.

GM: You don't need approvals until the adventure is over, unless you were never approved in the first place. If your character hasn't been approved for first level, you can't get any XP at all. I'll go peruse him now.

I don't have a ddi subscription anymore, so I'm not totally up to date on the rules anymore. You might read this thread through however.
 
Last edited:


"So...vault? Can we go now?"

OOC: dibs! I didn't die last time and have more hp now :p And you know what they say about curiosity and cats *Illarion changes into feline like creature* lol
 

The Hunted: Day 1, Hour 11, Minute 24

The group arrives back at the tavern in time to see the militia finishing load up a wagon with chests and crates from inside.

They reach for weapons, but Sergeant Rump stops them and steps forwards. "Ahah, the deputies. Come to have another look at the place eh? A couple of the survivors that were guarding before said you'd gone in right before they were attacked. Unfortunately, we were called away by the Lieutenant on our way here to attack another cultist outpost. Bloody work that was.

"Anyway, I imagine the Lieutenant will be looking for you soon, she said that with the story likely to break in the Screamer today, the murders are to be blamed on the cultists. I imagine your case is pretty much closed now - not official until you hear from her though."


He nods to you all and motions for the wagon to be off. "Oh, one more thing - don't try to open the metal door in there. Lost two of my platoon to that blasted thing."

GM: If you want to jump straight to the door, see below.


[sblock=Door]Each skill check is Thievery DC 20, takes 1 minute, and the door will take 6 successes before 3 failures to avoid setting off one of the many traps(remember, natural 1 counts as 3 failures in the default skill system).

1 person can Aid Another with a Thievery of 10+1/2 their level(success gives +2, failure -1 as normal). If someone decides to aid, you'll suffer the consequences of any trap that is set off.

If someone is assisting, they need to commit to aid despite the danger before the primary roller makes any rolls.

If the skill challenge is failed, a trap will go off and the skill challenge will reset.
[/sblock]
 


"Thank you dearie," Auntie Mab says, smiling sweetly at Sergeant Rump and giving him a pat on the arm, "Don't you worry, we'll be careful. We certainly wouldn't do anything foolish like tampering with a trapped vault door."

****

Once inside and out of sight of the sergeant, the old woman goes straight to work. "Let's see, this should be a cinch now that I've got an extra set of hands," she says as she uncorks her magic bottle, letting the spectral tiefling hand drift out. "Tristram, why don't you go over there dearie and help me push down that lever... Yes, that's it. Now I'll just have this hand hold the camshaft... A couple of quick clicks of the pins, and... Ha, ha! No lock can withstand the nimble fingers of-... er, that is... Well, I told you lot I've got a knack with doors," Auntie Mab says sheepishly as the large metal door swings open.

Thievery (1d20+17=31, 1d20+17=24, 1d20+17=30, 1d20+17=33, 1d20+17=37, 1d20+17=37, 1d20+17=28, 1d20+17=34)

OOC: Looks like the old lady would've aced it in any event, but thanks for the aid Illarion! ;) Go grasping magpies!
 

Raijin looks reluctantly impressed with the other two.

OOC: I'm back, sorry for the absence. Still need to pick a level 5 daily, but will as soon as I can get to the CB.


[sblock=ministats]
Status:
Passive Perception 12, Passive Insight 18
AC 16, Fort 18, Reflex 13, Will 19
HP: 42/42, Bloodied 21, Surge Value 10, Surges 6/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +2
Action Points: 1, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Dragonflame Mettle, Promise of Storm, Teleport Bash, Thundering Roar
Daily Powers: Lightning Breath, Brooch of Shielding
[/sblock]
 
Last edited:

OOC to IronSky - Did you have a chance to look at Xander and give him his second approval? I would like to level him and keep in in the game, but cannot with a second approval.

Thanks
 

Remove ads

Top