Giltonio_Santos
Hero
Uh... what exactly is a "theme park-style game" and what in the world does that obviously pejorative label have to do with the preferred method of character advancement?
I certainly don't recall "leveling up" from Space Mountain to Expedition Everest or whatever last time I was at DisneyWorld. I'm really struggling to find any way in which that label is in any way at all relevant.
Well, as long as my experience is concerned, it's just descriptive, not pejorative at all. Isn't it funny when the obvious meaning of things ends up not being obvious at all?
While someone else already explained what I meant, maybe I still should apologize, though, because I previously thought that referencing games as "theme park" or "sandbox" was common and generally understood.
Not necessarily, which I think was the perhaps mis-stated point of this thread in the first place. Even sandbox style games can just as effectively be run with ad hoc XP awards, in which case, the "XP is an illusion" is a valid point. An over-stated point, but not an invalid one.
As I said in the text you quoted, it's not a matter of what is and what isn't possible. "Level when you want to" is equally possible in both theme park and sandbox, but I stand by my belief that choosing between ad hoc leveling or objective XP awards creates totally different games, both in feel and in playstyle, and that I demand the later option to be in any D&D edition I want to play (otherwise, I'll just keep playing 2E, where the option is there and nobody will ever remove it).