Zhnov
First Post
CRGreathouse said:I'll be disappointed ...
Shucks, I'm disappointed already.



I'm still going to buy it !
Z.
CRGreathouse said:I'll be disappointed ...
CRGreathouse said:I have a comment/question about Strength, carrying capacity, scaling, and physical factor.
In the past you've mentioned that you thought damage scaled poorly with Strength -- if Strength 200-300 is enough to lift the world, then +120 damage or so is small.
CRGreathouse said:To what degree did this carrying capacity scaling affect your design choices, vs. other measures of what damage/Strength mean?
For myself, I think I'll just redo the carrying capacity system, since there's an easy fix for it.
CRGreathouse said:I'll be disappointed if the print version isn't out by my *following* birthday. I imagine that after the book leaves your hands, there could be more delays on the (yet-unnamed) publisher's part that slows the process down further.
Zhnov said:Shucks, I'm disappointed already.In fact, I hate looking at this thread...
that's how much it bugs me. Recently, I just decided to give up. :\ That was the only way I can stand the wait...
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I'm still going to buy it !
Upper_Krust said:I'm slightly confused as to what you are actually asking me? So this may not be what you want...
...however, from strength alone, base damage should be increasing x1.5 for every 15 points of strength. In part you could probably tie this in with density. This does not stack with strength granted due to greater size/mass.
Anabstercorian said:I think what he means is that, if a strength of 300 grants +120 to damage and allows you to lift the earth, it makes more sense from a game balance perspective to lower the amount of weight you can lift (i.e., to some amount less than the mass of the earth times 9.8 newtons per kilogram) than to increase the amount of damage you do.
Anabstercorian said:I think what he means is that, if a strength of 300 grants +120 to damage and allows you to lift the earth, it makes more sense from a game balance perspective to lower the amount of weight you can lift (i.e., to some amount less than the mass of the earth times 9.8 newtons per kilogram) than to increase the amount of damage you do.
Upper_Krust said:I am curious if that would also entail you changing the strength bonuses for size?
CRGreathouse said:I don't change the Str modifiers, but I change the size modifiers to carrying capacity.
It lets strength by size be regularized. Assuming that dead-lift strength is proportional to cross-sectional area, DL ~ d^2, and the size modifiers by size category is x2 for each size larger (same as it works now) and /2 for each size smaller (different than now, since Small is x3/4 in the PH), then Str ~ d so for creatures of a similar build, doubling size (increasing category by +1) doubles the Str score. Generally, of course, the same build won't be feasable with a larger creature, so the Str scores won't quite double.
Upper_Krust said:I am trying to visualise this, can you give me an example and explain how this solves the problems of high strength/low damage.
At no point could the characters destroy the universe in one blast although Sin Shenron and SS4 Gogeta would be very close. Presumably SS4 Goku's Universal Spirit Bomb is pretty much right on the button.
Any comments?
By the way I am thinking that (extrapolating the above procedure) perhaps dividing Power Level by 2 could determine character level as that sort of fits if we continue the Monk Damage above 20th.