Upper_Krust
Legend
Hi guys! 
That would then cap Great Smiting to the number of attacks you could make per round, as well as confuse things a bit more.
A better solution may just be to make Great Smiting a Divine Ability rather than an Epic Feat. That seems to solve everything.
The problem I have is that not changing things allows you to have Great Smiting x40 by min maxing a 30th-level Demigod.
Now +1200 Smiting Damage is no small matter. It effectively means you are likely to kill a typical evil lesser deity IN ONE HIT with no save! Or indeed any Abomination.

CRGreathouse said:I suppose you could try to do both at once: "If this is your first smite this round, you deal double (triple, quad, etc.) damage."
That way the core rules of smiting aren't changed, but the character has a strong incentive to limit it to 1/round (since with, say, 3 Great Smitings the damage would be +120 for the first each round but only +30 for each other -- wasting 90 damage for each smite you do beyond the first in a round).
That would then cap Great Smiting to the number of attacks you could make per round, as well as confuse things a bit more.
A better solution may just be to make Great Smiting a Divine Ability rather than an Epic Feat. That seems to solve everything.
The problem I have is that not changing things allows you to have Great Smiting x40 by min maxing a 30th-level Demigod.
Now +1200 Smiting Damage is no small matter. It effectively means you are likely to kill a typical evil lesser deity IN ONE HIT with no save! Or indeed any Abomination.