• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Paizo Unveils Two New Classes

Paizo unveils two new, never-before-seen classes that tie into a large canon event in 2024.

Paizo unveils two new, never-before-seen classes that tie into a large canon event in 2024.


As gods die, new gods arise and all of existence will be drawn into the conflict. Two new classes have been announced with their own roles to play in the colossal battle. In preparation for a new rulebook release, Paizo is playtesting two new classes: the animist and the exemplar.

PZO2116_Animist 01-color.jpg

The animist will be a Wisdom-based divine spellcaster, with bonds to apparitions, spirits who share their power and knowledge in exchange for the animist to act as their agent in the physical world. This wise spellcaster can change their abilities each day, or moment to moment, based on which apparitions they align themselves with.

PZO2116_Exemplar 01-COlor.jpg

The exemplar will be Pathfinder Second Edition's first rare class, a Charisma-based divine warrior. They can move their divine spark between receptacles called ikons to unlock potent effects and abilities. As their power grows, so does their immortal legacy.

Playtesting will run from September 1st 2023 through October 2nd 2023. Anyone who is interested in the playtest can do so either in home or as part of Paizo's Organized Play Program. Demiplane is also hosting a free character builder of both classes. Foundry VTT users will receive access to the module added to support the new classes on Friday, September 1st.

Feedback for the new classes should be submitted via one of two online forums: the Class Survey and the Open Response Survey. There will also be dedicated playtest forums on paizo.com to discuss the new classes.

log in or register to remove this ad

Dawn Dalton

Dawn Dalton




Ok, so rare class.....that means what, exactly?
It's mostly relevant to organized play, pick-up groups and similar situations where the participant don't have prior acquaintance. Otherwise it's just a guide that the element should have some justification for its presence in the campaign. At first, I thought it was a weird concept, but I've since come to think it is actually quite sensible in an age of digital play to have these annotations to help create a baseline expectation for what is "basic" content and what is to be considered somewhat of an opt-in. It's also a mechanism to make certain options less locked-in than simply giving them a specific requirement. But in the end, what matter is what the GM and players agree upon when it comes to valid options (quite natural given that even some baseline options may be inappropriate to a campaign or one-shot). Finally, it has a mechanical impact of making it harder to Recall Knowledge about them.

Remove ads

Remove ads