The Immortals Handbook

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Hiya mate! :)

CRGreathouse said:
Ooh, I like the weight. Assuming it's roughly triangular (from above) and at least 2 mm thick, it will float in water.

He he! :D

Victory Class Star Destroyers are about 8.5 Million Tons. Imperial Star Destroyers are about 35 Million Tons...I think. ;)

Also I was reading over on Mike Wong's website (stardestroyer.net) that to survive the G-Forces generated by their engines Star Destroyers would need to be made out of a material 70,000 times stronger than structural steel...which means roughly Hardness: 1 million.

Which would mean you would need to be dealing damage in the Gigaton Range to damage one (as per the realistic d20 rules I proffered). Which is consistent with Heavy Turbolasers. Light Turbolasers deal damage in the Multi-Megaton range.

4 GT = 256,000d6
32 GT = 512,000d6
 

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Ultra high tech does seem like it can stand against magical assault quite well. I predict that Disintegrate-esque spells will become very popular. What level spell to Disintegrate a Star Destroyer?
 

Okay, it has taken me several days but I have finally caught up with this thread. I am a bit confused, though. I started off thinking this product was to be intially released as a supplement to any fantasy d20 campaign, but apparently there is going to be some (post?)modern stuff in it as well. Is this true Upper Krust? Also, what is the estimated MSRP on this thing, and how much will each PDF cost? I look forward to seeing the book in print.
 
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Hi Anabstercorian mate! :)

Anabstercorian said:
Ultra high tech does seem like it can stand against magical assault quite well.

I actually worked out all the details for a d20 Modern extrapolated weapons and armour last night and surprisingly it actually looked pretty good. I worked out proprietry stats for Terminators, Predators, Aliens, Clone Troopers and Mechagodzilla.

The Aliens were actually pretty weak - but then when you come to think about it they die fairly easy when they get shot.

I was wondering if Clone Trooper Armour should really be classed as Medium Armour for the time (PL:8) rather than Heavy Armour, I mean the troopers seem to be able to move fairly freely and I was contemplating that Heavy Armour (unless Powered Armour) should really restrict your movement.

Anabstercorian said:
I predict that Disintegrate-esque spells will become very popular. What level spell to Disintegrate a Star Destroyer?

Well I think if you had 16,300+ wizards all casting disintigrate on it you could vapourise it.

Not sure on the spell level at this point but I will know by the time I finish the Grimoire pdf. ;)
 

Hi there Frukathka! :)

Frukathka said:
Okay, it has taken me several days but I have finally caught up with this thread.

I appreciate the interest. :)

Frukathka said:
I am a bit confused, though. I started off thinking this product was to be intially released as a supplement to any fantasy d20 campaign, but apparently there is going to be some (post?)modern stuff in it as well. Is this true Upper Krust?

Well in the (4th) Chronicle pdf for the Immortals Handbook I will have a section on using immortals within different style campaigns: eg. Sci-Fi, Horror, Modern, Western etc.

So this is just one possibility I am suggesting. The reason I have reenvisioned the weaponry is because d20 Future (and to a lesser extent d20 Modern) do a very poor job of such things themselves. I more or less have some generic tables with examples - rather than outlining stats for every type of firearm.

I also have a table with realistic d20 weapon damage, which should only be used when you really want to scare your immortal PCs.

Frukathka said:
Also, what is the estimated MSRP on this thing, and how much will each PDF cost?

The MSRP will consistent with similar RPG books of that size 320+ pages - I'm guessing $35-40.

The pdfs will be of variable prices. The first and third will be about $8-9. The second and fourth will be between $5-6.

Frukathka said:
I look forward to seeing the book in print.

Thanks, me too. :)
 


Upper_Krust said:
Also I was reading over on Mike Wong's website (stardestroyer.net) that to survive the G-Forces generated by their engines Star Destroyers would need to be made out of a material 70,000 times stronger than structural steel...which means roughly Hardness: 1 million.

I love how Wong insists on applying 'reality' to the Star Wars universe, and how he uses 'sfx reality' as superior to 'script reality' - eg if the SFX guys think it would look cool for Alderaan to explode really violently, Wong uses that visual as the basis for calculating the energy of the Death Star's weapons output*... and uses that to 'prove' that SW weapons are more powerful than Trek weapons. Talk about misapplied genius. :)

*He could use the impact of a large chunk of relativistic-velocity Alderaan to calculate the power of the Death Star's shields, too. :)
 

BTW re explosives damage, you need to distinguish between ground-zero damage and some kind of generic figure for the exploding wavefront of the blast. I find that for ground-zero, the best approach is linear - eg 1kg TNT does 1d6, 10 kilos does 10d6. That's realistic*. OTOH energy release from an explosion in a vacuum will decrease with the square of distance from ground zero, and in atmosphere it will decrease faster as the air absorbs some of the energy (releasing part of it again in an overpressure wave).

*D&D monsters very roughly conform to a body mass = hp approach, so x2 height = x8 mass & x8 hp; & eg 6' creature 5 hp, 12' creature 40 hp, 24' creature 320 hp.
 

My pleasure Frukathka mate! :)

Hi S'mon! :)

S'mon said:
I love how Wong insists on applying 'reality' to the Star Wars universe, and how he uses 'sfx reality' as superior to 'script reality' - eg if the SFX guys think it would look cool for Alderaan to explode really violently, Wong uses that visual as the basis for calculating the energy of the Death Star's weapons output*... and uses that to 'prove' that SW weapons are more powerful than Trek weapons. Talk about misapplied genius. :)

Well when you think about it, the visual evidence is gospel in this case, I think Wong is simply reflecting this approach.

Also the SFX guys for the recent Star Wars movies are very clued in about the technology side of things...take a look at the SWICS book if you get the chance.

http://www.amazon.com/exec/obidos/tg/detail/-/0789434806/104-9580716-1807116?v=glance

It doesn't show you in that preview but I think they also give the weapon yields.

S'mon said:
*He could use the impact of a large chunk of relativistic-velocity Alderaan to calculate the power of the Death Star's shields, too. :)

I wouldn't put it past him.

S'mon said:
BTW re explosives damage, you need to distinguish between ground-zero damage and some kind of generic figure for the exploding wavefront of the blast. I find that for ground-zero, the best approach is linear - eg 1kg TNT does 1d6, 10 kilos does 10d6. That's realistic*. OTOH energy release from an explosion in a vacuum will decrease with the square of distance from ground zero, and in atmosphere it will decrease faster as the air absorbs some of the energy (releasing part of it again in an overpressure wave).

It shouldn't be difficult although your above damage ratings won't work.

S'mon said:
*D&D monsters very roughly conform to a body mass = hp approach, so x2 height = x8 mass & x8 hp; & eg 6' creature 5 hp, 12' creature 40 hp, 24' creature 320 hp.

Not quite.

D&D monsters increase at roughly x2 HD per x8 Mass/+1 size category.

Unfortunately they completely miss giving Medium size creatures 2-3 HD.

A typical human should really have 3 HD, but WotC go to extreme lengths to (wrongly) shoehorn most medium sized creatures into 1 HD.

Fine - 1/8 HD
Diminutive - 1/4 HD
Tiny - 1/2HD
Small - 1HD
Medium - 2-3 HD
Large - 4-7 HD
Huge - 8-15 HD
Gargantuan - 16-31 HD
Colossal - 32-63 HD

I have found the best way to rate this is just simply HD = 1/2 height in feet.

However to get back to what we were discussing.

HD increases double every x8 mass, damage however only increases x1.5 for every x8 mass.

So its unfair to have explosives escalate in a linear fashion. I always found that x8 yield should be equal to x1.5 (low physical factor) and x2 (high physical factor).

So you might say, but the Barrett round only deals 3d12 damage (or whatever), but when you think about it thats the same as a Great Wyrm Dragon biting you (before strength bonuses). ;)
 

Hello der,
Longtime lurker that got away from gaming for a few months.
Just wondering...
When is the release date or general timeline of when your project will go up for sale.

Thanks,
Slingbld~
 

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