The Indomitable Fire Forest of Innenotdar

OOC: Continuing on don't need the level ups till after you have gone to bed, just be careful.

Stretching across the river in front of you is an arc of a bridge seeming composed of branches and vines of what was once pale, white stone. Several of these vines and branches plunge into the shallow water beneath the bridge, forming supports. Off the right side of the bridge, in the middle of the river sits a tall, narrow tower, only about twenty feet in diameter, reaching up to a roof thirty feet above the bridge. A narrow walkway leads from the main bridge to a thick oaken entrance door. The tower, as well as the bridge, is currently flame-free, though blackened from decades of soot. On the far side of the bridge lies a small village built in a wide clearing, its buildings faintly visible through the forest’s ashy haze.

"I think we should clear this tower and use it as a staging point to explore the area. This Indomitability wants to be free. But I want us all to stay alive, we still need to get to Seaquen. This looks like an easy place to defend should we need to."
Torrent says as she looks up at the narrow arrow slits and heavy door. "And it may have a bed or two."

As the group reaches the heavy oaken door they find it securely locked.


 
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As the group cross the bridge Marda will hack at vines as needed... and perhaps at a few that do not need it but the dwarf looks a little happier hacking at something right about now. She looks over the stonewark of the tower as the group approaches.

(( Perception 1d20+9=17 (if applicable +2 for unusual stonework) ))

[sblock=Marda's Mini-Stats]Dwarven Cleric 3/Fighter 1
Character Sheet
Initiative: +1 Perception: +9
Conditions: Indomitability's Boon
AC: 21 (11 touch; 20 flat-footed)
HP: 27 of 27
CMB: +6 CMD: 17 Fort: +5 Ref: +2 Will: +5
In Hand: Dwarven Waraxe +7 (1d10+3, 20/x3)
Spells: (0-level) Create Water, Detect Magic, Mending, Stabilize; (1st level) Bless, Command, Divine Favor(x2). (2nd Level): Grace, Bull's Strength, Bless Weapon (d) (color notes cast)
Channel Energy 4 of 5 uses remaining; Inspiring Word: 5 of 5 uses remaining; Touch of Glory: 5 of 5 uses remaining[/sblock]

(Marda is all leveled. Took a 3rd level of cleric. Not great on HP this time and no rerolls)
 

Spirit follows Torrent to the tower door. Upon seeing it is locked he takes out his thieves tools which he holds lovingly. First Spirit checks the door for any sign of traps, then he listens at the door for any sound on the other side, Will doing the same, perched on his head, which oddly enough helps Spirit's concentration.

If all is clear he then proceeds to tamper with the lock (assuming the door even has a lock to be tampered with) to open it.

OOC: Groan on the 1 checking for traps ... stand back everyone! I rolled with lvl 3 stats as I've understood we don't actually lvl up til we sleep, right? I have levelled Spirit up on the Rogues Gallery (gained a level in Rogue). Hopefully did it alright. What was that mentioned about a re-roll? Seeing Barricks level up I see I've missed a few notes about what skills I have improved, which i'll need to add to the details of the Level up; and I gain a +1 to a characteristic (strength etc.), is that right?
 
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Thankful that he didn't miss any traps Spirit let's out a breath, he didn't know he was holding, when the door slowly creaks open.

Inside the doorway is a large stone cube that has a heat-less flame burning atop it. The flame lights up the obvious guard room that contains weapon racks and chest along with a table with shields and helms atop it.

Two elven corpses lean against the far wall as if they died still on watch duty. Their studded leather is in ruins but their bows are firmly grasped and their quivers are full.

A staircase leading up is the only other feature in this otherwise small circular room.
 

Marda nods her thanks to Spirit, "Nice work on the lock." She looks about the guardroom at the weapons and fallen. She pauses to call upon an orison and then peers about the room again with her magical sight.

(( Cast Detect Magic. ))

[sblock=Marda's Mini-Stats]Dwarven Cleric 3/Fighter 1
http://www.enworld.org/forum/rogues...saga-rg-pathfinder-converted.html#post5285531
Initiative: +1 Perception: +9
Conditions: Indomitability's Boon
AC: 21 (11 touch; 20 flat-footed)
HP: 27 of 27
CMB: +6 CMD: 17 Fort: +5 Ref: +2 Will: +5
In Hand: Dwarven Waraxe +7 (1d10+3, 20/x3)
Spells: (0-level) Create Water, Detect Magic, Mending, Stabilize; (1st level) Bless, Command, Divine Favor(x2). (2nd Level): Grace, Bull's Strength, Bless Weapon (d) (color notes cast)
Channel Energy 4 of 5 uses remaining; Inspiring Word: 5 of 5 uses remaining; Touch of Glory: 5 of 5 uses remaining[/sblock]
 

"We thought noone could die here in this forest of flames. Or if they did, they came back to life. Yet there lie dead two ... perhaps my people."

Distrustful of the bodies Spirit puts away his tools and slowly, silently walks towards the bodies checking the floor for traps or weaknesses in the floor before taking a step. If he reaches the bodies without he prods at the first cadaver firmly, tense for any reaction. If this causes no reaction he will take the arrows and inspect the bows to judge their quality and the bodies in general for anything of interest, including signs of how they may have died.
 

"Torrent, how long did you say this forest has been burning? Forty years? Maybe they were here before the fire started..." Barrik glances to the stairs, then points. Gulujak grunts and heads up them to take a look.
 

Aaron watches Spirit work, and the lock opening. When inside, and the bodies are found, he stands watch. Once the hound races upstairs, Aaron turns to the rest saying, "I will go with him."

He darts off after the beast, weapon in hand and watching the stairs. (Perception +11 before leveling up)
 

Spirit's head snaps around at Barrick's comment. He turns back to the dead elves, the cause of their death seeming suddenly more important.

"Why did the forest catch fire ... Does anyone know stories of how this never ending blaze began?"
 

At Spirit's query Marda thinks...

(( Knowledge (History) Burning Forest1d20+6=19 ))

[sblock=Marda's Mini-Stats]Dwarven Cleric 3/Fighter 1
http://www.enworld.org/forum/rogues...saga-rg-pathfinder-converted.html#post5285531
Initiative: +1 Perception: +9
Conditions: Indomitability's Boon
AC: 21 (11 touch; 20 flat-footed)
HP: 27 of 27
CMB: +6 CMD: 17 Fort: +5 Ref: +2 Will: +5
In Hand: Dwarven Waraxe +7 (1d10+3, 20/x3)
Spells: (0-level) Create Water, Detect Magic, Mending, Stabilize; (1st level) Bless, Command, Divine Favor(x2). (2nd Level): Grace, Bull's Strength, Bless Weapon (d) (color notes cast)
Channel Energy 4 of 5 uses remaining; Inspiring Word: 5 of 5 uses remaining; Touch of Glory: 5 of 5 uses remaining[/sblock]
 

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