The Intelligence Service (Recruiting)

lol yes the D'shia are but that does not mean that a color variatino could not exist :)....


hmm new orleans huh...i use to live there and it is home for me.........
 

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Donovan Tepari, in progress

In progress sheet. HP is still blank because I think I missed how we're figuring those (rolling, max at first + average, some other method?). Also, I haven't decided on / am open to suggestions on the following:

* Int bonus language
* 3rd level feat
* Magic item

I'm slightly confused about money, since I only now realized you've modified the values. If I'm buying something from the SRD that costs silver or copper, am I still buying it for that price, or do I need to multiply the cost by 10 to account for 100 sp to the gp? (math makes my head hurt)

Let me know if I seriously messed up anything else.

Thanks,

jason


Donovan Tepari, human cleric

Code:
[B]Name:[/B] Donovan Tepari
[B]Class:[/B] Cleric 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Saint Pelor (Community, Stength)

[B]Str:[/B] 14  +2**       [B]Level:[/B] 5        [B]XP:[/B] 
[B]Dex:[/B] 12  +1         [B]BAB:[/B] +3         [B]HP:^[/B] ??/?? (5d8+5)
[B]Con:[/B] 13  +1         [B]Grapple:[/B] +5     [B]Dmg Red:[/B] -
[B]Int:[/B] 13  +1         [B]Speed:[/B] 30'/20'  [B]Spell Res:[/B] -
[B]Wis:[/B] 16* +3         [B]Init:[/B] +0        [B]Spell Save:[/B] -
[B]Cha:[/B] 12  +1         [B]ACP:[/B] -4         [B]Spell Fail:[/B] -

* +1 to Wis @ 4th level
** +cleric level to STR 1 round/day (Strength domain)
^ Diehard feat (disabled at -1 to -9, auto-stabilize)

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +3    +1    +0    +0    +0    20
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 19



                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +1    +0   +5* 
[B]Ref:[/B]                       1    +1    +0   +2
[B]Will:[/B]                      4    +3    +0   +7

* Endurance: add +4 on saves for endurance conditions 

[B]Weapon                  Attack   Damage    Critical[/B]
MW Morningstar............+6.....1d8+2.........x2
MW M.star (two hands).....+6.....1d8+3.........x2
MW Heavy Steel Shield.....+6.....1d4+2........x2
MW Light Crossbow.........+4.....1d8...........19-20/x2, range 80 ft.




[B]Languages:[/B] 
Common
???

[B]Abilities:[/B]

--Human--

* Bonus feat 1st level
* Extra skill points (+4 1st level, +1 thereafter)
* Any Bonus languages available
* Any favored class

--Cleric--

* Simple Weapon and all armor proficiencies, all non-tower shields
* Divine Spell per day: 
            orisons: 5 (DC 13)
            1st level: 4+1 (DC 14)
            2nd level: 3+1 (DC 15)
            3rd level: 2+1 (DC 16)
* Spontaneous Cure Spells
* Domains:
      ~Strength: 1 round / day, STR bonus = cleric level
      ~Community: Calm Emotions 1/day, +2 Diplomacy 
* Good aura
* Turn Undead 4x/day (+2 to check for Kn:Rel synergy)
        

[B]Feats:[/B] 
Endurance (1st level)
Diehard (Bonus Human)
(3rd level)

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]

--Class--

Concentration..............8....+1....+0....+9
Diplomacy..................8....+1....+2**..+11
Heal.......................8....+3....+0....+11
Know: Religion.............8....+1....+0....+9

--Cross Class--
Climb......................0....+2....-4*...-2
Jump.......................0....+2....-4*...-2
Balance....................0....+1....-4*...-3
Hide.......................0....+1....-4*...-3
Move Silently..............0....+1....-4*...-3
Swim.......................0....+2....-8*...-6

* -4 ACP (-8 Swim)
** +2 competence bonus (Community domain)

[B]Equipment:               Cost  Weight[/B]

--Worn / Carried--
MW Breastplate..........350gp....30lb
MW morningstar..........308gp....6lb
MW heavy stl shield.....170gp....15lb
MW Light crossbow.......335gp....4lb
Backpack..................2gp....2lb
Holy symbol, silver......25gp....1lb
Spell pouch...............5gp....2lb
Explorer's outfit.........--.....--
Signal whistle............8sp.....--

--In Backpack--
Crossbow bolts x10........1gp.....1lb
Rations x6................3gp.....6lb
Bell......................1gp.....--
Ink.......................8gp.....--	
Inkpen....................1sp.....--	
Parchment x5..............1gp.....--	
Sealing wax...............1gp.....1lb	
Waterskin.................1gp.....4lb
Antitoxin x2............100gp.....--	
Holy water x2............50gp.....2lb
Sunrod x3.................6gp.....3lb
Cleric's vestments........5gp.....4lb

[B]Total Weight:[/B]81lbs      [B]Money:[/B] 3627gp 1sp (still need magic item) 


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 25
[B]Height:[/B] 6'2"
[B]Weight:[/B] 230lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Tan



[sblock=Appearance]While Donovan tends to keep them covered, he bears various tatoos, most of them found near one or more of the scars he received in the fights those tatoos represent. The only generally-visible tatoo is that of Saint Pelor's sun symbol, which he had set on the back of his right hand when he took his vows. As for the scars, the only one he does nothing to conceal is the crecent-shaped mark near his left eye. Gained while holding off a half-dozen ruffians who were trying to extort gold from an elderly merchant, the scar reminds Donovan of the providence he's had; once he would have called it luck that saved his eye, now he believes it was a touch of the divine.

Donovan wears the more formal robes of his office when circumstances call for it, but prefers more humble attire. While his beard is more evenly trimmed and his face cleaner, he might still be mistaken for a laborer--with his broad shoulders, rough hands, and only-slightly-better-than-commoner's clothes--were it not for Saint Pelor's symbol hung prominently about his neck by a silver chain.[/sblock]

[sblock=Background]Donovan was a scrapper from the day he was born. His first enemy was his own umbilical cord, wrapped as it was around his throat as he struggled to reach the birth canal. He was the last of ten children in a poor home, and so had to fight for every scrap of food he got. And when he was ten years old, he had to fight a fever that took half of his siblings.

Given this, it would have been easy for Donovan to become a cutthroat or a thief, to prey on the weak. Instead, as the man grew, he became something of a local protector, eventually joining the city guard. It was while breaking up a small riot near the local temple that Donovan first encountered The Church of the Light (Knights of the Light?). Realizing his own strength of spirit was what had so long sustained him, Donovan instantly felt a kinship with the brethren of the church. He soon turned in his badge for a set of robes.

It is perhaps Brother Donovan's tendency not to set himself apart from his flock which has so endeared him to them. He's certainly not afraid to get his hands dirty; Donovan has spent more time than anyone working with the volunteer construction crews he organized to clean up and renovate the slums that housed the church's poorer followers.

When Donovan more recently spearheaded a campaign to clean out the "protection" gang leeching off his home neighborhood, he fought alongside the constabulary, then sat at table with the gang's leadership to broker their amnesty in exchange for their retreat.[/sblock]

[sblock=Spells Prepared]orisons (5, DC 13): Detect Poison, Mending, Create Water, Guidance x2
1st level(4+1, DC 14): Divine Favor, Obscuring Mist, Entropic Shield, Remove Fear, Enlarge Person(D)
2nd level (3+1, DC 15): Blessed Aim, Make Whole, Spiritual Weapon, Status(D)
3rd level (2+1, DC 16): Water Breathing, Wind Wall, Prayer(D)[/sblock]
 

hmm new orleans huh...i use to live there and it is home for me.........


i've been trying to find a group to play in, in town. I'm originally from Detroit but moved to New Orleans after the storm since the storm offered work after MI dropped from the auto market crash.

Do you know any groups that play here? maybe an email or something to talk to them about letting me in.
 

yes he has been made. he's basically a black version of me. it makes me happy to be playing a realistic guy. ;)

I'm a Jewish carpenter who lives in New Orleans. Really... what do you think i'm like? lol

so Katrina left you busy eh? any work for electricians down there? missouri is dead in the water, so to speak.

as for the game:

JA. I am guessing that the plate is full on players/characters?
 

so Katrina left you busy eh? any work for electricians down there? missouri is dead in the water, so to speak.

as for the game:

JA. I am guessing that the plate is full on players/characters?


tons of work beaux. the storm wracked alot of houses. most people still have shorts and renovations to go up. not to mention the city infrastructure itself. the city is hiring any electricians with experience. just check the listings.
 

Not sure if my truck would make it...I will need to see if i could get help from my boss and family. . . after sptember. (eye surgury will have me down for a month)
 

So at this point I'm thinking Rogue 3/Fighter 2 for a PC, but I need to look at a couple of other base classes and prestige classes before setting that in stone. I also need to take a look at the other PC builds and see where some of the need lies.
 

if there is room for one more, I am thinking an inquistor/ shurch spy for a hidden branch of a church, that fights fire with fire? a mage slayer thing maybe? cleric 3 rogue 2?
 

i'm going to go horizon walker prestige. mostly for the roleplay. it'll rly set in stone that he's a wayward rolling stone of a monk. the dusty footed philosopher.
 

if there is room for one more, I am thinking an inquistor/ shurch spy for a hidden branch of a church, that fights fire with fire? a mage slayer thing maybe? cleric 3 rogue 2?

Ah, playing a cleric in one of JA's games...you MUST be looking for a roleplaying challenge. ;)
 

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