Tony Vargas
Legend
The controller should probably just up and affect more than two targets somehow.This particular is an at-will idea because of its competitors and I agree but it seems like marking is a lot less corner case
The controller should probably just up and affect more than two targets somehow.This particular is an at-will idea because of its competitors and I agree but it seems like marking is a lot less corner case
The controller should probably just up and affect more than two targets somehow.

A low-Heroic-level magic item lets you do that.Balance ... hmmm being able to reverse the state of prone by a minor action instead of a move...?
A low-Heroic-level magic item lets you do that.
I really think that a 5e Intelligent Fighter should be able to make Investigation checks as a bonus action to add Int to Damage against a target, or to AC against their attacks, gain bonus proficiency in Investigation and 1 knowledge skill of your choice, add Int to Initiative, at level 3.
More intelligently than the other player fighting intelligently ...can role-play ones darnedest and do things you feel are intelligent but honestly.From there, it's about finding other ways to simply fight more intelligently than anyone else.
Edit: If you want to model the Spanish Circle, I'd suggest looking at the Polearm Master feat's benefit where you make a reaction attack when a creature comes into your reach, and consider an ability to attack with an extra 5ft while wielding a spear, rapier, shortsword, javelin, or other one handed piercing weapon. You could limit this manuever to a number of times per Int Mod, or go with the Int bonuses I listed above, and spread some of it out across the other archetype levels.
Another fun thing about the circle is the calm under pressure, so perhaps add Int to saves against fear?
What about giving the subclass Unarmored Defense Intelligence, and add a Mystic Circle Fighting Style that gives an AC bonus when using a dagger in one hand and another weapon in the other?
(side note: maybe there needs to be a gish fighting style, where you can make your weapon deal elemental damage or something, and a damage bonus when you make a weapon attack that is effected by a spell?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.