The Invasion of Mori OOC [3.5][planar][PAUSED]

Changes to Arxas (addition of the elven wizard substitution level and writing out what 'tiefling traits' are) have been saved. The character sheet, as posted, should be final.
 

log in or register to remove this ad

Okay, this will likely come up in the future, so let me address something that is probably a quirk of style. When I ask anyone a question about how a bonus was arrived at - any bonus or modifier - I would like some sort of breakdown to be presented in answer to my question, if that breakdown is not already on your sheet (ideally, everything would be broken down on your sheet.) For example, "AC is 30: 10/base 5/nat 5/armor 5/dex." This sort of thing is easily examined and verified - and easily adjusted (anyone can see that the AC 30 in the example above would become AC 25 flat-footed without having to look anywhere else in the sheet.)

If you answer my question in general terms without providing an exact breakdown (for example, "I'm sure my AC is 30"), the matter is not fully resolved. This means that I have to again go back and look at your sheet to add things together. Unfortunately, my time is limited, so time spent double-checking is time that is not spent doing things like forwarding the plot.

I have updated the RG opening post to indicate that sheets should offer this breakdown to speed things up. I recognize that asking for this kind of detail can be annoying for people not used to doing things this way, but the alternative is that every time I look at a sheet, I wind up recalculating unattributed things. For what it's worth, I meticulously break down all bonuses on all NPC sheets (saves, skills, AC, and other types when applicable, such as CL and DC boosts.) It might not be a big deal if we had the typical four players, but it is a problem with ten. Thanks for your understanding.
 

No, I was not. This is the first time I've played a Cleric before, normally I play something along the lines of a scout or a ranger. I will edit my actions to fal within the rules.
 

NS - Okay.

Quick note to everyone - before moving forward with NPC actions, damage dice, and round description, I saw a note about having see invisible up and had to make a decision. In the end, continuity was preserved for two equally valid but different reasons: one, it's a pain to retcon an entire round's worth of actions, and two, there was never a statement of activation. If either of these reasons irks you, consider the other one to be the more important factor. ;)

Now that that's taken care of, expect to see a resolution to round one very soon.
 


RBG -
[sblock]Just noticed this - you appear to be using the logic that GMW and MV go up 1 every 4 levels, which is equivalent to rounding up. "+1 per four caster levels (maximum +5)" is a tiny bit ambiguous in that respect, though I have always favored the literal approach (divide by four.) It shouldn't make much of a difference, but I thought I'd send you a note before things progressed further.

I took the liberty of doing a quick survey to see how others on ENW interpret the spell, and they also seem to use the "divide by four" method.


In other news - Hanaav can trace the fireballs to where they originated, but didn't beat the spot check by enough to notice if they came from exactly the same spot or from slightly different spots. Thus, he is not sure if it was one mage or two.
[/sblock]
 
Last edited:

Just in case it isn't clear - the fireballs are from 60' "behind" where the kobolds are relative to how they are facing in the diagram (not "behind" relative to the party's facing.) I regret any confusion this may have caused.

Shayuri -
[sblock]I'm not sure if your mention is of fireballs flying past or detonating nearby, but just to make sure we're all on the same page - Loriel is on the other side of the battle from the group; if any fireball detonated near her, it would have to be Araxas's, aimed at the kobolds.

The spot the fireballs came from is about 50' away from you. As written, your action next turn will be to close with them (either by teleportation or by running, since ethereally movement is halved.)

Feel free to edit your action if you change your mind, as it is not technically the second round yet.[/sblock]
 

NS -
[sblock]Not sure why you included produce flame damage - are you attacking with the halfspear or with a touch attack? You can't make multiple attacks, because you moved.

You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 +1 point per caster level (maximum +5).
[/sblock]
 


NS - If you're attacking with your natural weapon or with a monk's unarmed strike, sure, I'd probably allow produce flame to add to the damage. Physically, though, you are striking with your half-spear here, right?

Also, thanks for breaking down your damage. I'm not really sure why you have weapon focus listed alongside flaming and heat, though - it doesn't affect your damage.
 
Last edited:

Remove ads

Top