Janos Audron
Explorer
Janos Audron
Male lich Nec 5/Sha 1/Red 9/Acm4; Medium-size undead; HD 19d12; hp 118; Init +0; Spd 30 ft.; AC 23 (touch 10, flat-footed 23); Atk +9/+4 melee (Staff of Time Stop) or +9/+4 melee (1d8+5 [Will DC 26 half] plus paralysis, lich touch) or +8/+3 ranged touch (by spell); AL LN; SV Fort +10, Ref +10, Will +21;
Str 12
Dex 11
Con –
Int 40
Wis 17
Cha 25
Height 6’ 5”.
Weigth 215 Lb.
Skills:
Alchemy +37
Appraise +20
Bluff +12
Concentration +29
Diplomacy +12
Disguise +29
Hide +30
Knowledge (Arcana) +36
Knowledge (History) +36
Knowledge (Monsters) +25
Knowledge (Religion) +26
Listen +11
Move Silently +19
Scry +25
Search +23
Spellcraft +39
Spot +11
Feats:
Craft Magical Arms and Armor
Craft Wonderous Items
Greater Spell Focus (Necromancy)
Insidious Magic
Magical Artisan (Craft Magical Arms and Armor)
Magical Artisan (Craft Wonderous Items)
Pernicious Magic
Scribe Scroll
Shadow Weave Magic
Skill Focus (Spellcraft)
Spell Focus (Enchantment)
Spell Focus (Necromancy)
Tattoo Focus
Tenacious Magic
Special Attacks:
Paralyzing Touch (Su): Creatures touched must succeed at a Fortitude save (DC 26) or be permanently paralyzed.
Fear Aura (Su): Creatures of less than 5 HD in a 60 ft. radius that look at the lich must succeed at a Will save (DC 26) or be affected a though by a fear as cast by a 29th-level sorcerer.
Special Qualities:
Archmage High Arcana: Mastery of Elements, Spell Power +1, Spell Power +2, Spell Power +3,
Immunities (Ex): Immune to cold, electricity, polymorph, and mind-affecting attacks.
Red Wizard Abilities: Specialist Defense (Necromancy) +4, Spell Power (Necromancy) +4, Circle Leader, Scribe Tattoo.
+4 Turn Resistance
Damage Reduction 15/+1
Undead Qualities
Enhanced Intelligence. Janos Audron has read a Tome of Clear thought and has a +5 inhernt bonus to his Intelligence, included above.
Wizard Spells Per Day: 5/9/9/9/8/7/8/7/6/6 Base DC = 31 + spell level, 34 + spell level for Enchantment, 39 + spell level for Necromancy. Wizard Caster Level: 19th. Specialized School: Necromancy. Prohibited Schools: Divination, Conjuration.
Possessions:
Headband of Intellect +6
Cloak of Charisma +6
Vest of Resistance +5
Staff of Time Stop (50 charges left)
2x Shar’s “Blessed” Book
Hat of Disguise
Dark Skull
Mithril Breastplate +1 of Spellcasting and Fire and Cold Resistance
Mithril Buckler +1 of Sonic and Acid Resistance
Bladed Boot +1 with 8 times the Spellblade enhancement against the following spells:
Chains of Vengance
Disintegrate
Dispel Magic
Halt Undead
Heal
Soul Bind
Thief of Spells
Undeath to Death
Bladed Boot +1 with 8 times the Spellblade enhancement against the following spells:
Antimagic Aura
Control Undead
Greater Dispel Magic
Imprisonment
Power Word: Stun
Temporal Stasis
Translocation Trick
Trap the Soul
Spell List:
Level 1
Change Self
Charm Person
Chill Touch
Kaupaer’s Skittisch Nerves
Mage Armor
Ray of Enfeelblement
Shield
Spiderclimb
Spirit Worm
Level 2
Ghoul Touch
Invisibility
Knock
Spectral Hand
Level 3
Fireball
Gentle Repose
Magic Circle Against Chaos
Vampiric Touch
Blind Sight
Level 4
Dimension Door
Enervation
Fear
Ghorus Toth’s Metal Melt
Improved Invisibility
Level 5
Dominate Person
Feeblemind
Griswold’s Greymantle
Kiss of the Vampire
Magic Jar
Level 6
Circle of Death
Disintegrate
Geas/Quest
Mass Haste
Prorogate Death
Level 7
Antimagic Aura
Control Undead
Finger of Death
Simbuls’s Spell Sequencer
Teleport Without Error
Level 8
Antipathy
Horrid Wilting
Mind Blank
Polymorph Any Object
Skeletal Guard
Utter Thrall
Level 9
Energy Drain
Meteor Swarm
Mordenkainen’s Disjunction
Stasis Clone
Two Minds
Wail of the Banshee
Helmed Horror Companion:
Helmed Horror
Medium-Sized Construct; HD 13d10; hp 66; Init +1; Spd 30 ft., Air Walk 30 ft.; AC 19 (touch 11, flat-footed 18); Atk +12/+7 melee (2d6+4+1d6/19-20, Flaming Burst Greatsword) or +10/+5 ranged (1d10/19-20 Heavy Crossbow); Fort +4; Refl +5; Will +7;
Str 16
Dex13
Con –
Int –
Wis 16
Cha 12
Skills:
Listen +4
Spot +4
Feats:
Cleave
Great Cleave
Power Attack
Special Qualities:
Air Walk
Feather Fall (Sp)
Construct Immunities
Immunities (Ex): Immunte to Magic Missile, Fireball, Meteor Swarm, Mordenkainen’s Disjunction, and Mind-Affecting attacks.
See Invisibility
History:
History following
Male lich Nec 5/Sha 1/Red 9/Acm4; Medium-size undead; HD 19d12; hp 118; Init +0; Spd 30 ft.; AC 23 (touch 10, flat-footed 23); Atk +9/+4 melee (Staff of Time Stop) or +9/+4 melee (1d8+5 [Will DC 26 half] plus paralysis, lich touch) or +8/+3 ranged touch (by spell); AL LN; SV Fort +10, Ref +10, Will +21;
Str 12
Dex 11
Con –
Int 40
Wis 17
Cha 25
Height 6’ 5”.
Weigth 215 Lb.
Skills:
Alchemy +37
Appraise +20
Bluff +12
Concentration +29
Diplomacy +12
Disguise +29
Hide +30
Knowledge (Arcana) +36
Knowledge (History) +36
Knowledge (Monsters) +25
Knowledge (Religion) +26
Listen +11
Move Silently +19
Scry +25
Search +23
Spellcraft +39
Spot +11
Feats:
Craft Magical Arms and Armor
Craft Wonderous Items
Greater Spell Focus (Necromancy)
Insidious Magic
Magical Artisan (Craft Magical Arms and Armor)
Magical Artisan (Craft Wonderous Items)
Pernicious Magic
Scribe Scroll
Shadow Weave Magic
Skill Focus (Spellcraft)
Spell Focus (Enchantment)
Spell Focus (Necromancy)
Tattoo Focus
Tenacious Magic
Special Attacks:
Paralyzing Touch (Su): Creatures touched must succeed at a Fortitude save (DC 26) or be permanently paralyzed.
Fear Aura (Su): Creatures of less than 5 HD in a 60 ft. radius that look at the lich must succeed at a Will save (DC 26) or be affected a though by a fear as cast by a 29th-level sorcerer.
Special Qualities:
Archmage High Arcana: Mastery of Elements, Spell Power +1, Spell Power +2, Spell Power +3,
Immunities (Ex): Immune to cold, electricity, polymorph, and mind-affecting attacks.
Red Wizard Abilities: Specialist Defense (Necromancy) +4, Spell Power (Necromancy) +4, Circle Leader, Scribe Tattoo.
+4 Turn Resistance
Damage Reduction 15/+1
Undead Qualities
Enhanced Intelligence. Janos Audron has read a Tome of Clear thought and has a +5 inhernt bonus to his Intelligence, included above.
Wizard Spells Per Day: 5/9/9/9/8/7/8/7/6/6 Base DC = 31 + spell level, 34 + spell level for Enchantment, 39 + spell level for Necromancy. Wizard Caster Level: 19th. Specialized School: Necromancy. Prohibited Schools: Divination, Conjuration.
Possessions:
Headband of Intellect +6
Cloak of Charisma +6
Vest of Resistance +5
Staff of Time Stop (50 charges left)
2x Shar’s “Blessed” Book
Hat of Disguise
Dark Skull
Mithril Breastplate +1 of Spellcasting and Fire and Cold Resistance
Mithril Buckler +1 of Sonic and Acid Resistance
Bladed Boot +1 with 8 times the Spellblade enhancement against the following spells:
Chains of Vengance
Disintegrate
Dispel Magic
Halt Undead
Heal
Soul Bind
Thief of Spells
Undeath to Death
Bladed Boot +1 with 8 times the Spellblade enhancement against the following spells:
Antimagic Aura
Control Undead
Greater Dispel Magic
Imprisonment
Power Word: Stun
Temporal Stasis
Translocation Trick
Trap the Soul
Spell List:
Level 1
Change Self
Charm Person
Chill Touch
Kaupaer’s Skittisch Nerves
Mage Armor
Ray of Enfeelblement
Shield
Spiderclimb
Spirit Worm
Level 2
Ghoul Touch
Invisibility
Knock
Spectral Hand
Level 3
Fireball
Gentle Repose
Magic Circle Against Chaos
Vampiric Touch
Blind Sight
Level 4
Dimension Door
Enervation
Fear
Ghorus Toth’s Metal Melt
Improved Invisibility
Level 5
Dominate Person
Feeblemind
Griswold’s Greymantle
Kiss of the Vampire
Magic Jar
Level 6
Circle of Death
Disintegrate
Geas/Quest
Mass Haste
Prorogate Death
Level 7
Antimagic Aura
Control Undead
Finger of Death
Simbuls’s Spell Sequencer
Teleport Without Error
Level 8
Antipathy
Horrid Wilting
Mind Blank
Polymorph Any Object
Skeletal Guard
Utter Thrall
Level 9
Energy Drain
Meteor Swarm
Mordenkainen’s Disjunction
Stasis Clone
Two Minds
Wail of the Banshee
Helmed Horror Companion:
Helmed Horror
Medium-Sized Construct; HD 13d10; hp 66; Init +1; Spd 30 ft., Air Walk 30 ft.; AC 19 (touch 11, flat-footed 18); Atk +12/+7 melee (2d6+4+1d6/19-20, Flaming Burst Greatsword) or +10/+5 ranged (1d10/19-20 Heavy Crossbow); Fort +4; Refl +5; Will +7;
Str 16
Dex13
Con –
Int –
Wis 16
Cha 12
Skills:
Listen +4
Spot +4
Feats:
Cleave
Great Cleave
Power Attack
Special Qualities:
Air Walk
Feather Fall (Sp)
Construct Immunities
Immunities (Ex): Immunte to Magic Missile, Fireball, Meteor Swarm, Mordenkainen’s Disjunction, and Mind-Affecting attacks.
See Invisibility
History:
History following
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