Zidi Wheatling, 8th/1st level Halfling Hero/Fighter: Female halfling; CR 9; Small humanoid (halfling); HD 8d4+1d10+27; hp 45; Init +2; Spd 20 ft; AC 19 (+6 natural, +1 size, +2 Dex); Atk +11/+11 melee (2d8+12/2d6+6, huge longsword/large longsword) or +9 ranged (varies, hurled object); SA Super powers; SQ halfling traits; AL NG; SV Fort +7, Ref +5, Will +7; Str 23, Dex 15, Con 14, Int 10, Wis 8, Cha 12. Note that Zidi’s effective strength for lifting, carrying, and throwing is 50.
Skills and Feats: Handle Animal +5, Jump +26, Knowledge (arcana) +3; Ambidexterity, Exotic Weapon Proficiency (giant melee object), Exotic Weapon Proficiency (giant thrown object), Heroic Powers, Iron Will, Leap of the Clouds, Two-Weapon Fighting.
Possessions: Flashy clothes, masterwork huge longsword, masterwork large longsword, bag of holding type II (in the shape of a hip-purse). She keeps her (sheathed) blades in the purse of holding when she’s not using them.
Hero Points (HrPs): 73.
Super powers: Rumors say that Zidi’s grandmother was fey, and this myth was the explanation given for Zidi’s disappearances from home for weeks at a time when she was a child. Zidi’s memory of these disappearances is hazy, but she can recall playing with faeries and wrestling with centaurs. Every time she returned from one of these disappearances, she would be inexplicably stronger. Zidi favors the fey for what they’ve done, though she doesn’t understand why they blessed her.
The halfling titan’s powers are magical, a blessing from the fey to a kind-hearted girl who they trust to protect them whenever they leave the realm of Faerie.
Enhanced Vision (4 HrPs): Mystical. Persistent. Zidi can has Darkvision 60. Base rank 2. Darkvision (2 ranks).
Gain Feat (2 HrPs): Zidi gains the Exotic Weapon Proficiency (giant melee object) feat.
Gain Feat (2 HrPs): Zidi gains the Exotic Weapon Proficiency (giant thrown object) feat.
Gain Feat (2 HrPs): Zidi gains the Leap of the Clouds feat.
Heightened Constitution (6 HrPs): Mystical. Persistent. +4 Constitution. Base rank 3. Increased effect (3 ranks).
Heightened Defenses (natural armor) (11 HrPs): Mystical. Persistent. +6 natural armor bonus to AC. Base rank 2. Increased effect x5 (10 ranks). Magical (1 HrP reduction).
Heightened Strength (11 HrPs): Mystical. Persistent. +8 Strength. Base rank 3. Increased effect x3 (9 ranks). Magical (1 HrP reduction).
Heightened Will (5 HrPs): Mystical. Persistent. +5 to Will saves. Base rank 1. Increased effect x4 (4 ranks).
Invulnerability (5 HrPs): Mystical. Persistent. DR 5/iron. Base rank 2. Increased effect x4 (4 ranks). Magical (1 HrP reduction).
Mighty Lifting (3 HrPs): Mystical. Persistent. Effective +15 strength for lifting, carrying, and throwing, and can wield weapons and carry items as if she were a huge creature. Base rank 2. Increased effect x2 (2 ranks). Magical (1 HrP reduction).
Rage (7 HrPs): Mystical. Persistent. Can go into a berserker rage as a free action, gaining +4 Str, +4 Con, a +2 bonus to Will saves, but a –2 penalty to AC, lasting 8 rounds. Zidi becomes fatigued afterward. Base rank 4. Increased effect (4 ranks). Magical (1 HrP reduction).
Skill Knowledge (3 HrPs): Zidi gains an additional 6 skill points, from her training by the fey.
Super Strength (11 HrPs): Mystical. Persistent. +6 bonus to melee weapon and hurled weapon damage rolls, and a +6 bonus to Strength checks and Strength-based skill checks. Additionally, an effective +12 strength for the purposes of determining how much she can lift and carry. Base rank 2. Increased effect x5 (10 ranks). Magical (1 HrP reduction).
Super Strike (2 HrP): Mystical. Persistent. Attacks can injure creatures as if attacking with a +2 weapon. Base rank 1. Increased effect (2 ranks). Magical (1 HrP reduction).