TwoHeadsBarking
First Post
[sblock=Katana]Alright. You hit 72 and miss 44. In 4e, when attacking multiple targets, you roll to hit each one individually and roll one damage roll for all targets.[/sblock]
One of the large kobolds raises its spear at the intruders and hisses menacingly. At once you are practically drowned in a reptilian flood, with even more creatures emerging from the shadows. While none of you are injured too badly, no one escapes unsullied.
[sblock=Status]I forgot to mention: Chey, Miranna, and Brenwar all got an Action Point after the previous encounter. You're probably going to need them.
Initiative:
Firete (24/28)
Cheysuli (18/26, Concealed)
Minions (82 is cursed)
Skirmisher 63
Skirmisher 96
Skirmisher 97 (-5)
Miranna (25/29)
Brenwar (21/29)
Yishim (18/22)
The Skirmishers delay until after the minions.
Minion 29 moves to I1, shifts to J1, and hits Yishim for 4. Minion 42 moves out of the shadows to N6 and charges Firete, hitting for 4. Minion 44 charges Brenwar, hits for 4. Minion 61 moves to I1 and misses Miranna. Minion 62 moves to F4, shifts to F3, and hits Chey for 4. Minion 68 moves to D4, shifts to D3, and shifts to E2. Minion 69 moves to N6 and charges Brenwar, hitting for 4. Minion 82 charges Miranna and hits for 4. Rolls. *Phew*.
Skirmisher 62 moves to M2 and misses Brenwar. Skirmisher 96 charges Chey, and hits for 4. Skirmisher 97 charges Miranna and misses. That could have been much worse.[/sblock]
[sblock=Monster Info]Here's what you know:
Skirmisher
AC 15 | Fort 11 | Reflex 14 | Will 13
MBA: +6 vs AC, 1d8 damage, +1 to hit for each kobold ally adjacent to the target.
Minion
AC 15 | Fort 11 | Reflex 13 | Will 11
MBA: +5 vs AC, 4 damage[/sblock]
One of the large kobolds raises its spear at the intruders and hisses menacingly. At once you are practically drowned in a reptilian flood, with even more creatures emerging from the shadows. While none of you are injured too badly, no one escapes unsullied.
[sblock=Status]I forgot to mention: Chey, Miranna, and Brenwar all got an Action Point after the previous encounter. You're probably going to need them.
Initiative:
Firete (24/28)
Cheysuli (18/26, Concealed)
Minions (82 is cursed)
Skirmisher 63
Skirmisher 96
Skirmisher 97 (-5)
Miranna (25/29)
Brenwar (21/29)
Yishim (18/22)
The Skirmishers delay until after the minions.
Minion 29 moves to I1, shifts to J1, and hits Yishim for 4. Minion 42 moves out of the shadows to N6 and charges Firete, hitting for 4. Minion 44 charges Brenwar, hits for 4. Minion 61 moves to I1 and misses Miranna. Minion 62 moves to F4, shifts to F3, and hits Chey for 4. Minion 68 moves to D4, shifts to D3, and shifts to E2. Minion 69 moves to N6 and charges Brenwar, hitting for 4. Minion 82 charges Miranna and hits for 4. Rolls. *Phew*.
Skirmisher 62 moves to M2 and misses Brenwar. Skirmisher 96 charges Chey, and hits for 4. Skirmisher 97 charges Miranna and misses. That could have been much worse.[/sblock]
[sblock=Monster Info]Here's what you know:
Skirmisher
AC 15 | Fort 11 | Reflex 14 | Will 13
MBA: +6 vs AC, 1d8 damage, +1 to hit for each kobold ally adjacent to the target.
Minion
AC 15 | Fort 11 | Reflex 13 | Will 11
MBA: +5 vs AC, 4 damage[/sblock]