The Joys of Online Play - NO NOT MMORPGS!

Hussar

Legend
Figured I should add that little caveat to the title before people get the wrong idea. :)

Just a quick response before I get to the meat of things.

MarkCMG said:
Took a look. Nice games. What does "trimmed" mean (at the top)?

OpenRPG can be a bit spammy at times with server messages intruding at the beginning and end of sessions with bits being added or removed from the program. Also, when people log in or out, there are generally messages spawned. The trimmed refers to the removal of those messages.

Anyway,

I freely admit that I have not played on a real tabletop for about three and a half years now. I have tried PbP and found that it wasn't for me. I simply lack the patience. The games that I tried were good and bad, but, in the end, I wasn't enjoying them.

Now, online chat based is a different story. For the past three and a half years, I've been DMing weekly and for the past two years, I was also getting a chance to play weekly as well. This was more weekly gaming than I had done since college. I recently stopped playing due to time constraints (adding a second baby to the house as well as work stuff) but I still DM my weekly games.

Online play is definitely different from tabletop. I thought I'd list the pros and cons of online play for those who have never tried it and maybe would like to. As I said, I use OpenRPG for my gaming and have now upgraded to OpenRPG+ (a side project by some of the OpenRPG devs).

Pros of Online Gaming

  • Flexible time. This is perhaps one of the biggest things. As I live in Japan, finding gamers is pretty hard since I don't speak the local language. However, at pretty much any time, day or night, there is a game being run or players looking for a game. You can pick a time slot that is good for you and go with it.
  • Resources. You are already on the internet and you have a computer in front of you while you game. My adventures are entirely written in OpenOffice (or Word), my maps are all JPEGs tweaked with Gimp. I have no need for minis, since I have the entire Internet at my fingertips with which to create them. Built in die rollers mean that combat is fast and easy. Also, setting up a gaming forum with people you game online with means that your players likely will check the forum. One of my players actually created a wiki for the game.
  • Easier to stay "In Character". Since players are not face to face and likely don't really know each other outside of the game, ooc chatter is at a minimum and can be truly kept in the background with "whispers". In the same way, any player can whisper to the DM in hidden not fashion and the other players will be none the wiser. I find that most players become more immersive with their characters when they are not distracted by face to face contact.

Cons
  • Inconsiderate Jerks. Probably the bane of my experience with online gaming are those players who spend a week or two asking a billion questions and getting lots of handholding to create a character, show up once and then vanish into the ether. It still completely boggles my mind that some people are apparently incapable of taking the thirty seconds out of their busy schedules of self contemplation to write a message saying, "Hey, thanks for the game. Sorry, it's not for me." ((Just a little bitter on this one))
  • Software and Hardware Issues. This does come up and it comes up more than I like. Comes in all flavours and sizes as well. Players timing out, DM timing out, images causing SNAFU's, glitches, burps, and general confusion can lead to some serious frustration.
  • Less personal. Let's face it. No matter how good the DM is, you're still staring at a computer screen. Sometimes players multitask when something isn't directly affecting them - web surfing for example. And, well, I do miss sitting around a table with a bag of cheezies and a bottle of root beer.

Would I drop my online game in favour of tabletop? Honestly, I don't know. If I could play tabletop with my current players, I would be a happy camper. But, OTOH, I know that I would miss the things that I can do with an online game - the images, sound files, instant linking to rules, that sort of thing. I don't think I could ever go back to gaming without a computer, that's for sure. I'd likely become one of those people with a projector hanging from his ceiling to try to get the best of both worlds.
 

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I really enjoy playing online games in the psionics.net IRC server. Online gaming is really great for people (like me) that are new to the hobby and can't find a group.
 

Hussar,

It sounds like you have this working well for you so far. I too live in Japan (Okinawa) and don't speak the language (which I'm working on). I've thought about using one of the online systems to get some game time in with my old group back in Seattle. So far I've been here 8 months and no game (but I also am gone on business fairly frequently). So I'm glad someone has been having a good experience with online gaming and it's something I'll have to persue a little more vigorously. BTW, where in Japan are you?
 

Kyushu. Just another bloody English teacher. :)

Japan to Seatle would be a bear for the time difference. As it turns out, all my current players live within about an hour of eachother, although they have never met and wouldn't know eachother from a hole in the ground. They all simply responded to an ad I put up on the OpenRPG boards for players. Kinda strange. :)

Mitchbones, yeah, I can see where online could really draw new players.

IMNSHO, WOTC and the rest are REALLY missing the boat on this. I know that there are a number of online players. Put an ad up on OpenRPG and you get five players in pretty much any time slot you want. That says to me that there is lots of interest.

I would think that the RPGA should get in on the act. After all, you could easily police it, there are gaming transcripts. Tournaments could be set up to run online with ease.

Heck, if they can crank out an opensource version for free that works 90% of the time, how hard would it be to pump out a program and flog it to gamers?
 

What are the download/software requirements? Costs for downloading? [I can't believe the use of a server is free ... although who knows.]

I've often really wanted to get into an OpenRPG game ... but never went beyond the "that could be fun" thought. I do have staying power in games I like. Currently I have two PBP that will celebrate there 1 year aniversary in a few weeks [I am DM of those] and I have 2 PbP games in which I am a mere player and they are at least 8 months old and counting. [I also have a Storyhour that currently is sitting at the equivalent of a 75,000 word novel - although this is not PbP ... just an example of dedication more than anything else.]

So, I guess what I am saying is that my earlier comment about not getting more details is not because I'm one of those people the OP has a pet peeve against.
 

Me thinks I'll have to pay a visit to OpenRPG. I am a Sys Admin with an interest in Open Source software so this appeals to me on so many levels. :)
 

Nonlethal Force said:
I do have staying power in games I like. Currently I have two PBP that will celebrate there 1 year aniversary in a few weeks [I am DM of those]

"You should give the players in those games an extra level for the anniversary" said the annoymous poster. ;)
 

Nonlethal Force said:
What are the download/software requirements? Costs for downloading? [I can't believe the use of a server is free ... although who knows.]

I've often really wanted to get into an OpenRPG game ... but never went beyond the "that could be fun" thought. I do have staying power in games I like. Currently I have two PBP that will celebrate there 1 year aniversary in a few weeks [I am DM of those] and I have 2 PbP games in which I am a mere player and they are at least 8 months old and counting. [I also have a Storyhour that currently is sitting at the equivalent of a 75,000 word novel - although this is not PbP ... just an example of dedication more than anything else.]

So, I guess what I am saying is that my earlier comment about not getting more details is not because I'm one of those people the OP has a pet peeve against.

Everything with OpenRPG is free. Servers are simply whoever wants to run one. I run a server for my games without any problems. I do have a pretty good hookup though. I wouldn't want to run a server with dialup. But, price is not an issue - the downloads are free and there are a number of dedicated servers being run as it is.

Actually, one of the hardware issues I had previously was a problem running servers - something about being behind a firewall or something like that. Since my OS is in Japanese, it's pretty tricky for me to do any sort of troubleshooting. So, I was using the dedicated servers. No problems, although lag can sometimes be an issue if you have large image files.

Note, images are displayed as per a web page - in other words, you need to have them hosted somewhere on the net. Photobucket.com with buckets of bandwidth and a 1 meg image size max is perfect for this. On a side note, Open+ now allows you to locally host images. I haven't really tried it out since I'm so used to using Pbucket, but, others have used it to good effect.

((BTW, check out the gamers section - I have an ad up for the World's Largest Dungeon. I'm not currently looking for players, but, you never know.))
 

I started gaming two years ago, in two very different games at roughly the same time. I'll arbitrarily label them Group #1 and Group #2, although I really don't recall which started first and I'm fairly certain I strted with each within about two weeks of each other.

Group #1 was made of of about 3 people in California and 4 (Including the GM) in Boston. We played using the original Rolemaster system and chatted over the phone. The trouble was that we all needed to be conference called in to play and that led to all sorts of trouble. It was also much tougher to get information across when you two halves of each group that have no visual contact with each other. It was a live game in the sense that you had a few other people in the room but not precisely seeing as half the group lived on the opposite coast.

Group #2 was already using Openrpg when I joined and there was definitely a difference between the two. Games ran much smoother with everyones attention focused towards one screen. I also noticed that the Open group was much less hesitant to RP. The anonymity of the interweb helps towards getting in character and having all your character info right on your PC or stored somewhere digitally is better than having a ton of paper floating around on a table.

The decision was eventually made to switch to Openrpg after a fellow player saw me playing with Group #2 and noted how smoothly everything went by comparison. It definitely made sense for this group to switch over. Group #1 still uses phones and I will admit that sometimes it is easier to get information across vocally, but I really prefer text simply because if you want to know what someone said a minute or two ago, you can simply scroll back up and it's all written out there. This is a big plus for me since my memory is essentially garbage.

Just thought I'd mention, Hussar is the DM of group #2.
 

My online experience has all the advantages you note, with almost none of the disadvantages.

When 3.0 came out, I got together with friends I had known for 20+ years to start a campaign. But two of the group were visiting from out of town, and another moved shortly thereafter. We wanted to continue playing, and we found OpenRPG and WebRPG.

That campaign is still going, although with only 4 of us as regulars. We have managed a couple of in-person games, but these are rare.

Because I'm gaming with friends, I don't have the problems of jerks, player turnover, and the lack of it being personable. We all know each other so well that we can communicate over chat and our personalities come through. We still have some technology issues, but since we moved to FantasyGrounds these have also become rare.

FantasyGrounds is similar to OpenRPG, but with more bells and whistles, and not so free. A good choice if you have a committed group, but I'd stick to Open for pick up games and gaming with people you don't know in real life.

Online gaming has allowed me to continue gaming with friends I have known almost my entire life, despite our moving about, having families, and tough schedules. When you game online there is no travel time. If you game from 9 p.m. to Midnight that is all gaming time.

If not for online gaming I may have lost touch with some of these guys. For certain, I would not "see" them nearly as often.
 

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