Bardsandsages
First Post
I think ultimately it depends on WHY you are changing the rules in the first place. If you have a legitimate reason based on your vision of your game, then you'll be able to tweek rules to suit your campaign without throwing things out of kilter. If you are changing rules just because you think something would be "kewl", then you will quickly find out why it is not so kewl and why the original rule existed in the first place.
I think it also depends on how you run a game. If your game is a cooperative endevour between the DM and the players in an effort to have fun and tell a good story, then you are less likely to have problems than if it is a competitive effort between the DM and the players.
Besides, as DM, I can ignore any rule as I see fit.
And if some player pulls out the PHB and says "but on page X it says..." when I am running a game, I simply ask "When did your character aquire a magical tome that explained the effects of every spell known to wizards?" or "And how does your wizard know that a fighter CAN'T do that?"
I think it also depends on how you run a game. If your game is a cooperative endevour between the DM and the players in an effort to have fun and tell a good story, then you are less likely to have problems than if it is a competitive effort between the DM and the players.
Besides, as DM, I can ignore any rule as I see fit.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)