Ridley's Cohort,
Obviously, I could claim that "When I run the game, what I say happens is what happens"
is the rules right out of the box, and requires no additional house rules at all. This would be pretty similar IMHO to claiming that "not one iota of proof" (presumably, we mean evidence here) has been offered that ripple effects occur, that ripple effects occur because of rules inter-relationships, that rules inter-relationships occur more in 3e than in earlier editions, and that these ripple effects have caused some people problems.
Ample evidence of all of these things exist.
While I agree that the "ripple effect" is more hype than substance, this is not the same thing as claiming that it has no substance whatsoever.
Ridley's Cohort said:
Of the several RPGs I have played only D&D has AoOs as such, and they do not seem to suffer for the lack.
The proposition that it is in the least bit difficult to remove AoOs from 3e is the position desperately in need of supporting evidence, any supporting evidence. Not my hypothesis to the contrary.
Any claim requires evidence, regardless of what that claim is. So, yes, your hypothesis to the contrary
does require supporting evidence. The problem, btw, is not simply removing AoOs, but rather removing AoOs without otherwise significantly changing the game, and that does require at a minimum some amount of work.
Nor does the mechanism for AoOs in, or not in, other rpgs relate at all to how AoOs work and inter-related in 3.X, unless there is a direct game design parallel. This is simply non-evidence.
So, as soon as we can determine exactly what level of proof - or evidence - we require, we can discuss 1e and 3e. Because there is, IMHO, the same level of evidence for both the ripple effect claim in 3e and the disfunctional rule claim in 1e. There is also, IMHO and IME, the exact same level of difficulty dealing with each.
RC