The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

Splattered by sticky spider spray, Artemis attempts to blast the web crafter with a bolt from his iron rod, but the spider webs prove too much for him to aim correctly.

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Free: Dire Fate triggered with the death of the dragon: +1 to hit TENT.
Standard: Eldritch Bolt vs web crafter 1 (wc1): 1d20+8+1, 1d10+9 → ([4, 8, 1], [9, 9]) Roll Lookup Miss 13 vs reflex.
Save: 1d20 → [7] = (7) Roll Lookup Fail.
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[sblock=mini-stats]Atremis Harks- Male Human Hexblade 4
Status: restrained (save ends), bloodied
Initiative: +3, Passive perception: 11, Passive Insight: 16
AC 21/20 For: 15 Ref: 17 Will: 19
HP: 9/37 Bloodied: 18 Surge value: 9 Surges/day: 3/8
Speed: 5 squares, Languages: Common, Primordial
AP: 0, Second Wind: unused

Powers: Resplendent Blade, Eldritch Bolt, Dire Fate
Wield the Warp, Wield the Warp, Heroic Effort, Spectral Fade
Confusion of the Cosmos, Inspiring Word, Ironscar Rod, Lesser Planar Ally

PC:Artemis Harks, Hexblade (FourMonos) - L4W Wiki

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Joy continued to sing, but the tune was now mournful and sad. For those closest to her, it actually lifted their spirits a bit anyway, as their minds reflexively pushed the depression back. She swung her sword with grim determination, slashing the nearby warrior deeply- and whatever powers lay in her song, some of them reached even into unconsciousness, as Lerrick felt music leading her back into wakefulness...

[sblock= OOC]
>Standard: attack Warrior 2 (w2) with Energizing Strike, augment 2; 1d20+12 vs. AC=27 (hit for 18 damage, and Lerrick can spend a surge for surge +1 HP)(Warrior 2 grants CA until end of Joy's next turn); rolls Roll Lookup
>Move, Minor: none (unless Artemis wants Joy's last healing power- he is the only one in range that might; just let me know)
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OOC:
I've already rolled my damage/teleport just not sure what to do with it.
Which columns are about to fall? I have a hard time distinguishing the shades of gray. Could we use a different color?
Also, what's the plan should I try to regroup in the middle or stay with Gil/Cyr to do some defending?
 
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OOC: I was actually waiting to see which Brenwar decided before running Gil. I've got plans for both choices, do what makes Brenwar most effective.
 

All is black and Lerrick feels notthing as her body and mind are numb. In the background of her consciousness she hers singing. Her mind locks on the tune and sense of touch begins to flow through her body. She blinks her eyes and slowly her vision is restored. She finds herself staring at the floor. As she looks up she notices Joy. Thank you. To her right she notices the enemy that caused her so much pain. She stands and carefully moves away from the creature.

[sblock=actions]
start: heal for 12 no more healing surges left
movement: get up
movement: shift to current location.

save vs ongoing poison: save :)

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ooc: rules question: if Lerrick is unconscious and taking ongoing damage, then healed, is the ongoing damage applied after the healing or is it not applied until the beginning of the next round if the saving throw fails?
 
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I've already rolled my damage/teleport just not sure what to do with it.
Which columns are about to fall? I have a hard time distinguishing the shades of gray. Could we use a different color?

GM: There's only one pillar that falls a round. The one that is about to fall is the one that's almost white(the one Cyr used to be on, Q5-T7 to be explicit).


dimsdale said:
ooc: rules question: if Lerrick is unconscious and taking ongoing damage, then healed, is the ongoing damage applied after the healing or is it not applied until the beginning of the next round if the saving throw fails?

GM: Lerrick was healed before her turn so the healing was applied before her turn. Ongoing deals its damage at the start of a PC's turn, so Lerrick takes ongoing damage at the start of her turn. If she failed her save against it, she would keep taking it at the start of her turns until she made her save, regardless of what her HP total was at the time - well, unless she were dead I guess.
 

Ahh, bloody 'ell.

*He grimaces as the beast behind him explodes with radiant light sending out a shriek of pain through Kauldron's ears. He shakes off the pain of the blow the spider-thing gave to him, and counters with an attack of his own. His blade striking true upon the Half-Spider Fiend. The maddening pyre's of his god igniting his blades and branding the beast with a symbol of pain.*

[sblock=Actions]Minor: Divine Challenge
-Target: Half-Spider Marauder 1 (J8)
-Effect: Target is subject to Kauldron's Divine Sanction.
-Divine Sanction: Creatures are Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take 7 RADIANT damage if they target another character other then Kauldron.

Standard: Enfeebling Strike
-Target: Half-Spider Marauder 1 (J8)
-Attack: +12 vs. AC (Hit; 30)
-Damage: 1d8+8 damage. (16 damage)
-On a Hit: If Kauldron marked the target, it takes a –2 penalty to attack rolls until the end of his next turn.[/sblock]

[sblock=Kauldron]Kauldron- Male Goblin Paladin 6
Passive Perception: 13, Passive Insight: 13

AC: 29 (Bloodied 28), Fort: 19, Ref: 20, Will: 20

Initiative: +5
Speed: 5

HP: 49/59, Temp HP: 0
Bloodied: 29, Surge Value: 14, Surges left: 8/12

Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike

Action Point [X]
Call to Challenge [ ]
Channel Divinity [X]
Javelin [ ] [ ]
Pure Devotion [ ]
Second Wind [ ]
Strength from Valor [ ]
Student of the Sword [X]
Valorous Smite [X]

Hallowed Circle [X]
Lay on Hands [ ]
Majestic Halo [X]
Potion of Healing [ ] [ ] [ ] [ ] [ ]
Symbol of Brawn [X]
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