Rapida
First Post
Seeing the situation turn grim on the other pillar Brenwar calls to the heavens asking for divine aid. His request is granted as Lerrick is brought back to consciousness, but Brenwar continues to take a beating from the half spider. He takes advantage of Martelai blasting the creature and hits home with a solid blow from his hammer. As the hammer crunches into the beast, a wave of radiant energy gives the party a small boost of renewed vigor.
[sblock=Combat Actions]
Start of Turn:
Current HP: 16/65 HP (0 TMP)
Turn Actions:
Minor Action:
Pelor's Sun Blessing: An ally within 5 squares of you can spend a healing surge, and that ally gains a +1 item bonus to saving throws until the end of the encounter.
--Heal Lerrick, so this applies: If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point.
--http://www.wizards.com/dndinsider/compendium/display.aspx?page=glossary&id=428
Standard Action:
Righteous Smite vs. W1 (1d20+11=13+4 Heroic Effort= 17, 2d10+5=19)
--Expend Heroic Effort to turn that into a hit
--Brenwar and all allies in 5 squares gain 8 THP
--Hit with a weapon attack, +1 all defenses for Brenwar
Move Action:
Nullshift to h4
End Turn:
HP: 16/65 HP (8 THP)
[/sblock]
[sblock=Mini Stats]
Brenwar – Male Human Paladin 6
PC:Brenwar Holyshield (Rapida) - L4W Wiki
Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21
AC: 25 Fort: 18, Reflex: 18, Will: 20, Resist: 1/all3/all
HP: 16/65 (8 TMP), Bloodied: 32 , Surge Value: 17, Surges Left: 2/13
Action Points: 0
Feats of Note:
Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.
Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (17 HP) to determine the number of hit points gained.
OA Basic Melee Attack: +11 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage
Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (1/3 Remaining)
Encounter Powers: Valorous Smite,Righteous Smite, Virtue, Channel Divinity, Deliverance of Faith, Heroic Effort, Censure the Unholy, Divine Reverence, Second Wind
Daily Powers:Majestic Halo, Hallowed Circle
[/sblock]
[sblock=Combat Actions]
Start of Turn:
Current HP: 16/65 HP (0 TMP)
Turn Actions:
Minor Action:
Pelor's Sun Blessing: An ally within 5 squares of you can spend a healing surge, and that ally gains a +1 item bonus to saving throws until the end of the encounter.
--Heal Lerrick, so this applies: If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point.
--http://www.wizards.com/dndinsider/compendium/display.aspx?page=glossary&id=428
Standard Action:
Righteous Smite vs. W1 (1d20+11=13+4 Heroic Effort= 17, 2d10+5=19)
--Expend Heroic Effort to turn that into a hit
--Brenwar and all allies in 5 squares gain 8 THP
--Hit with a weapon attack, +1 all defenses for Brenwar
Move Action:
Null
End Turn:
HP: 16/65 HP (8 THP)
[/sblock]
[sblock=Mini Stats]
Brenwar – Male Human Paladin 6
PC:Brenwar Holyshield (Rapida) - L4W Wiki
Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21
AC: 25 Fort: 18, Reflex: 18, Will: 20, Resist: 1/all
HP: 16/65 (8 TMP), Bloodied: 32 , Surge Value: 17, Surges Left: 2/13
Action Points: 0
Feats of Note:
Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.
Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (17 HP) to determine the number of hit points gained.
OA Basic Melee Attack: +11 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage
Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (1/3 Remaining)
Encounter Powers: Valorous Smite,
Daily Powers:
[/sblock]
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