Match Three: Pillars of Doom, Round 5
The half-spiders press their attack, dropping Lerrick again and bringing several others to the brink.
To make things more exciting, a rain of little yellow balls hit the platform holding half of the team and a pair of the half-spiders.
"Ooh, now it's getting really exciting" booms the announcer.
"Let's make it more epic."
With that, the fog flares brightly, looking like churning clouds glowing with an internal radiant light.
GM: | Can you guys please look at, add, and remove status effects applied or removed by you from the map? Otherwise it's an immense pain (especially with how slow ENWorld is) to figure out whether the status is accurate.
Cyr was slowed, so to make that jump would have had to take a run action(grants CA this round is the only real effect). Cyr's save vs slow: 10 saved.
Joy's save vs slow: 14, saved.
Also: map. | |
[sblock=Enemy Actions]
Half-spider Scout 1:
Furious Volley:
Hand Crossbow(Range 10/20): 16 vs Lerrick's 16 AC, hit, 7 damage.
Hand Crossbow(Range 10/20): 31 vs Joy's 20 AC, hit, 6 damage.
Half-spider Scout 2: Move to O19.
Furious Volley:
Hand Crossbow(Range 10/20, +2 CA): 28 vs Gil's 20 AC, hit, 7 damage,
Hand Crossbow(Range 10/20): 27 vs Gil's 20 AC, hit, 9 damage.
♦
Half-spider Scout:
MBA: +10 vs AC, 1d4+3 damage.
Half-spider Warrior 1:
Four Blade Strike: 18, 23, 20, Crit vs Brewar's 26 AC, 7 reduced to 6 damage.
Half-spider Warrior 2: Shift to N5.
Four Blade Strike: 12, 19, 18, Nat1 vs Joy's 20 AC, all miss.
♦
Half-spider Warrior:
MBA: +10 vs AC, 1d4+6 damage.
Half-spider Marauder 1:
Quick Jabs:
Short Sword(-2 Enfeebled): 25 vs Kauldron's 29 AC, miss,
Short Sword(-2 Enfeebled): 21 vs Kauldron's 29 AC, miss, shift to K6. Shift to L5.
Half-spider Marauder 2: Move to S11.
Quick Jabs:
Short Sword: 24 vs Cyr's 22 AC, hit, 10 damage,
Short Sword: 15 vs Cyr's 22 AC, miss.
♦
Half-spider Marauder:
MBA: +11 vs AC, 1d6+4 damage(+1d6 if has CA).
Half-spider Web Crafter 1:
Poisoned Orb(range 5): 23 vs Joy's 20 AC, hit, 10 damage and slowed TenT.
Half-spider Web Crafter 2:
Web Ball(range 5): 18 vs Gil's 22 Reflex, miss.
♦
Half-spider Web Crafter:
MBA: +11 vs AC, 2d8+5 damage and slowed TenT.
Green Dragons killed:
1
Drake Mounts killed:
2
Dragonborn killed:
2
Half-Spider Grunts killed:
2[/sblock]
[sblock=Current Fog Type]
Epic Fog: 1d6 radiant damage and blind(save ends).[/sblock]
[sblock=Terrain]
Pillars: The pillars are 20' (4 squares) up. They are DC 15 Athletics to climb (usually climbing rules: roll per move action, 1/2 speed, grant CA, fail by 5 or more is fall). Falling off deals 2d10 damage.
Light colored pillars will fall at the end of the next round.
Magic Fog: The fog below does damage to anything that enters and/or starts their turns in it.[/sblock]
[sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.
I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.
*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.
*Any skill can be used, as long as the player can provide relevant character action to back up the roll.
Current Skill DCs:
Acrobatics:
19
Arcana:
21
Bluff:
19
History:
21
Insight:
21
Perception:
19
Religion:
19
Streetwise:
19
Others:
17[/sblock]