Match Three: Pillars of Doom, Round 6
Fortunately for the group, the half-spider's assault is weakening. Only a few crossbows, daggers, and flying poisoned balls of web hit their marks.
When the pillar Joy and Artemis are on collapses, they aren't so lucky, landing heavily in the flaring fog.
"Oooh, rough break for those guys on the pillar. Good thing there aren't tentacled sharks or something down there. What can we do to help? I know! Rotting fog!" The cloud goes a hazy purple, causing those inside to become nauseous and woozy.
"Don't forget to throw your pink ball at the pillar you want to knock over this time folks!"
The crowd gleefully complies, this time pegging the pillar Cyr faces down a marauder on.
GM: | Joy and Artemis' pillar collapses, causing them to fall. Artemis takes 2d10=8 damage from the fall and 1d6=2 radiant damage and blind(save ends) from the fog. Joy takes 2d10=20(ouch) damage from the fall and 5 radiant damage and blind(save ends from the fog).
Just FYI, the pillars are picked by random selection. If this was To the Death, I'd be picking them. 
Joy, Artemis, and Ootah will take 1d6 necrotic and be weakened(save ends) when they start their turns.
Also: map. | |
[sblock=Enemy Actions]
Half-spider Scout 1: Move to R2.
Furious Volley:
Hand Crossbow(Range 10/20): 22 vs Cyr's 22 AC, hit, 9 damage.
Hand Crossbow(Range 10/20): 14 vs Cyr's 22 AC, miss.
Half-spider Scout 2:
Furious Volley:
Hand Crossbow(Range 10/20, +2 CA): 32 vs Gil's 18 AC, hit, 10 damage,
Hand Crossbow(Range 10/20, +2 CA): 20 vs Gil's 18 AC, hit, 8 damage.
♦
Half-spider Scout:
MBA: +10 vs AC, 1d4+3 damage.
Half-spider Marauder 1:
Quick Jabs:
Short Sword: 13 vs Brenwar's 26 AC, miss, shift 2,
Short Sword(+2 CA): 25 vs Brenwar's 26 AC, miss.
Half-spider Marauder 2: Move to S11.
Quick Jabs:
Short Sword: 21 vs Cyr's 22 AC, miss,
Short Sword: 22 vs Cyr's 22 AC, hit, 9 damage.
♦
Half-spider Marauder:
MBA: +11 vs AC, 1d6+4 damage(+1d6 if has CA).
Half-spider Web Crafter 1: Shift to K2.
Poisoned Orb(range 5): 26 vs Brenwar's 26 AC, hit, 17 reduced to 14 damage and slowed TenT.
Half-spider Web Crafter 2:
Poisoned Orb(range 5): 13 vs Gil's 18 AC, miss.
♦
Half-spider Web Crafter:
MBA: +11 vs AC, 2d8+5 damage and slowed TenT.
Green Dragons killed:
1
Drake Mounts killed:
2
Dragonborn killed:
2
Half-Spider Grunts killed:
2
Half-spider Warriors killed:
2[/sblock]
[sblock=Current Fog Type]
Rotting Fog: 1d6 necrotic damage and weakened(save ends).[/sblock]
[sblock=Terrain]
Pillars: The pillars are 20' (4 squares) up. They are DC 15 Athletics to climb (usually climbing rules: roll per move action, 1/2 speed, grant CA, fail by 5 or more is fall). Falling off deals 2d10 damage.
Light colored pillars will fall at the end of the next round.
Magic Fog: The fog below does damage to anything that enters and/or starts their turns in it.[/sblock]
[sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.
I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.
*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.
*Any skill can be used, as long as the player can provide relevant character action to back up the roll.
Current Skill DCs:
Acrobatics:
21
Arcana:
21
Bluff:
19
History:
21
Insight:
21
Perception:
19
Religion:
19
Streetwise:
19
Thievery:
19
Others:
17[/sblock]