Someone
Adventurer
Climbing to his feet very slowly, Ootah looks around. It's not been his best day, and something has to pay. Perhaps the thing clinging to the side of that pillar. Oops, looks like he fell on it's own. There must be another spider-thing nearby he can shoot...
[sblock=actions]
Start of turn: Suffer 3 damage from fog
Move: Stand up from prone
Minor: Quarry WC1
Standard: Ready an action to use Clever Shot on M2 as soon it's on squares Q13 or Q12. If hits (AC 23, 5 damage) then slide it to Q12 if it's not yet there, then to P11. Use the rolls meant to WC1, since Neurotic's actions invalidated it. Obviously I can't do quarry damage to M2, so ignore that roll.
The basic idea is to make M2 fall prone at Q12, using the rules for forced movement into hindering terrain. There either he'll fall into the fog immediately (if dropping prone a climbing creature means it falls, which isn't clear rules wise) or he'll fall anyway when the pillar itself crumbles, since probably it won't have many action left to continue movement.
End or turn: makes ST against weakened.[/sblock]
[sblock=mini-stats] Ootah Half-Orc Ranger 5
Status:
Initiative: +7, Passive perception: 22, Passive Insight: 15
Defenses: AC: 21, For: 16, Ref: 19, Will: 16
HP: 32/46, 5 THP, Bloodied: 23, Surge value: 11, Surges/day:2/8 Speed: 6 squares
Languages: Common, Giant
AP: 0
Powers:
Twin Strike, Clever Shot
Two Fanged Strike, Disruptive Strike, Invigorating Stride, Furious Assault, Surprise Strike
Skirmish Stance, Flying Steel[/sblock]
[sblock=actions]
Start of turn: Suffer 3 damage from fog
Move: Stand up from prone
Minor: Quarry WC1
Standard: Ready an action to use Clever Shot on M2 as soon it's on squares Q13 or Q12. If hits (AC 23, 5 damage) then slide it to Q12 if it's not yet there, then to P11. Use the rolls meant to WC1, since Neurotic's actions invalidated it. Obviously I can't do quarry damage to M2, so ignore that roll.
The basic idea is to make M2 fall prone at Q12, using the rules for forced movement into hindering terrain. There either he'll fall into the fog immediately (if dropping prone a climbing creature means it falls, which isn't clear rules wise) or he'll fall anyway when the pillar itself crumbles, since probably it won't have many action left to continue movement.
End or turn: makes ST against weakened.[/sblock]
[sblock=mini-stats] Ootah Half-Orc Ranger 5
Status:
Initiative: +7, Passive perception: 22, Passive Insight: 15
Defenses: AC: 21, For: 16, Ref: 19, Will: 16
HP: 32/46, 5 THP, Bloodied: 23, Surge value: 11, Surges/day:2/8 Speed: 6 squares
Languages: Common, Giant
AP: 0
Powers:
Twin Strike, Clever Shot
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