Match One: The Sandy Arena, Final Stats
The crowd roars as the beast dies thrashing as the group scatters. Gouts of flame blast in all directions, leaving troughs of slagged sand and scorched dirt.
A brief respite is all the group has before a goblin leads them off to the next arena...
GM: | Cyr's save: 12, saved. Kauldron's turn he takes 5 reduced to 2 damage. Save: 13, saved.
The group has 1d6=6 short rests. Should be plenty of time to throw about some leader-augmented heals. When you guys have it figured out, please post your final hp totals and resources expended. | |
[sblock=Combatants]
-Party-
Ootah:
32/46hp
Joy:
7/46hp
Cyr:
2/42hp
Gil:
36/36hp
Kauldron:
4/59hp
Artemis:
23/37hp
Martelai:
15/54hp
Lerrick:
2/47hp
Brenwar:
9/65hp
-Enemy-
Burrower Spawn killed:
4
Burrower killed: 1
Effect Key:
location,
hp/max hp,
damage related,
TenT or TsnT,
conditional,
save ends,
encounter[/sblock]
[sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.
I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.
*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.
*Any skill can be used, as long as the player can provide relevant character action to back up the roll.
Current Skill DCs:
Acrobatics:
19
Insight:
19
Religion:
19
Streetwise:
19
All:
17[/sblock]