The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

Neurotic

I plan on living forever. Or die trying.
15/54 with 8/9 surges, surge = 14hp, I need to spend 2 with assist. I'm willing to donate 1, but if therea people with more, I'd rather keep it for the next one.


"Does anyone want a quick reading for the upcoming fight? It won't be as precise as Gils, unless it's Gil again as it would take more time then probably have. But if you want I can draw a quick chart here in the sand."

Offering [sblock=Cast Fortune]
Roll d20 three times and record the results in order. These results replace the next three non-trivial rolls of the type: attack roll, saving throw or skill check. At DM's discretion trivial rolls or rolls in non-dangerous situation cannot be replaced by prepared rolls. The effects end when all three rolls are used or on the next extended rest. The target doesn't know his/her fortune unless Martelai tells it.
[/sblock] again.
 

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Darksteed

First Post
OOC: I suggest the Healer's Mercy first as well. Then go from there. Kauldron has 11/12 surges and is at 4/59 hp currently. I'm willing to sacrifice some Surges after I see how many I need to use first. Since I'm tanking I'll need more surges then most. Though I am willing to share some if I get some good healing rolls.
 

dimsdale

First Post
ooc: Ok everyone. I'm a bit confused. Is Lerrick allowed to use 6 sets of 2 healing words (total of 12 before the next fight and healing mercies for those who are bloodied? one healing mercy for each short rest) Let me know?
 

CaBaNa

First Post
OOC: 5 sets of HW then the last two for next combat.

Gil will give two surges to his Healing infusion, one to heal Ootah, the other to prepare his healing infusion for next combat.



[sblock=Readied Immediate Actions]

Phantasmal Henchman (Immediate Interrupt)
Trigger: An ally within 10 misses an enemy with an attack.
Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.

OR

Moonstride (Immediate Reaction)
Trigger: When an enemy moves adjacent to Gil.
Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy

[/sblock]


[sblock=Ministat]

Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar
AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)
HP 36 bloodied 18, Surges 5/7 Surge value 9
Passive Insight 19, Passive Perception 19, Normal vision
Second Wind: Not Used,
Saving Throws: +5 vs Fear Effects (Battle Hardened)
AP total 1, Speed 6, Initiative +6, Languages Common, Draconic, Elven
At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand
Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift
Daily powers; Caustic Rampart
Action point; Demonskin Tattoo

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dimsdale

First Post
After healing herself the Lerrick does what she does best as she effectively tends to everyone's wounds.

OOC:

Lerrrick: Healing

after receiving healing potion from Gil:
Lerrick had one more healing word which she uses to heal self
HS+2d6+
short rest 1: heals self for HS +2d6+9= 15 = 26 and takes the first healing word from the first short rest in order to get to max hp. (She's used 3 surges up to this point)

short rest 1: Healing words 1 and 2 respectively: HS+14 (Lerrick takes this one), HS+19
short rest 2: Healing words 1 and 2 respectively: HS+14, HS+16
short rest 3: Healing word 1 and 2 respectively: HS+16, HS+21
short rest 4: Healing words 1 and 2 respectively: HS+14, HS+16
short rest 5: Healing words 1 and 2 respectively: HS+16, HS+20

Feel free to snag the healing words that you want.
 

Iron Sky

Procedurally Generated

What's the word for second match on our scattering? Obviously, we didn't scatter enough this time :) Oh, and I rolled the save if you notice the bottom of action block (18). Did I miss something else I need to save against?

GM: Scattering: No. (Mostly because there won't be enough room to).

I missed the save, but I made it when I rolled it anyway, so we're good.

Post your updated statbock when you've got yourself all healed up and ready to go and we'll get started on the next match. This one should be... interesting.
 

FourMonos

First Post
OOC: Artemis is 23/37 now, so he is really 'HS plus 5' short. He could use one of Joy's heals and save the big heals for the tanks. He can also donate a surge to Gil (restorative elixir) now and put him at 5/8 surges for round 2.
 



Rapida

First Post
OOC:
HP 65/65
Surges 7/13
I'll take two of the healing words.
17+19
17+14

We get a another daily item use with the milestone, right? And an action point of course.

[sblock=Mini Stats]
Brenwar – Male Human Paladin 6
http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida)

Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21
AC: 25 Fort: 18, Reflex: 18, Will: 20, Resist: 1/all
HP: 65/65, Bloodied: 32 , Surge Value: 17, Surges Left: 7/13

Action Points: 0

Feats of Note:
Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.

Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (17 HP) to determine the number of hit points gained.

OA Basic Melee Attack: +11 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage

Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (2/3 Remaining)
Encounter Powers: Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Deliverance of Faith, Heroic Effort, Censure the Unholy, Divine Reverence, Second Wind
Daily Powers: Majestic Halo, Hallowed Circle, Magic Item Daily
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Someone

Adventurer
OOC: 5 sets of HW then the last two for next combat.

Gil will give two surges to his Healing infusion, one to heal Ootah, the other to prepare his healing infusion for next combat.

OOC: Thanks. Ootah's stats end up as follows:


[sblock=mini-stats] Ootah Half-Orc Ranger 5
Status:
Initiative: +7, Passive perception: 22, Passive Insight: 15
Defenses: AC: 21, For: 16, Ref: 19, Will: 16
HP: 45/46, Bloodied: 23, Surge value: 11, Surges/day:4/8 Speed: 6 squares
Languages: Common, Giant
AP: 0
Powers:
Twin Strike, Clever Shot
Two Fanged Strike, Disruptive Strike, Invigorating Stride, Furious Assault, Surprise Strike
Skirmish Stance, Flying Steel[/sblock]
 

Neurotic

I plan on living forever. Or die trying.

Martelai is full with healers mercy and one surge (assuming song of rest is active) - or one big heal with +24 (but it would take miracle to go there :))

6/9 total surges
 

Cyr is full with two surges, taking one healing word +14 and healers mercy, assuming at least +9 bonus. Otherwise he takes proportionally more +16/+19/+20 etc...

[MENTION=79956]dimsdale[/MENTION], what's the bonus for your healers mercy?
 



Neurotic

I plan on living forever. Or die trying.
Martelai takes Healers mercy 14+13 = 27 and then spends a surge without taking away healing words (although I think this should've been done in specific order by dims...)

15+27+14 = 29+27 = 56 :) even overshot it a little

[MENTION=79956]dimsdale[/MENTION], there is no point in using mercy more then once or maybe, maybe twice, no one will be bloodied after those and it doesn't work on non-bloodied creatures.

Also, ask if you want Cast Fortune or it'll go to waste (I would do it for myself, but can't and don't want to force the rolls on someone who doesn't want them)
 

pathfinderq1

First Post
OOC: With the Healer's Mercy (surge +13) and one use of her Majestic Word (surge +6), Joy is up to full HP- with 5 surges left. Updated stat block below.



[sblock= “Joy”]
Human (Elan), Hybrid- Ardent|Bard, MC- Warlord
Initiative +4/Passive Perception 18/Passive Insight 12;
HP 46 (46)/Bloodied 23/Surge value 11/Per day= 9(4 used; 5 left)
AC 20/FORT 16/REF 17/WILL 20
Speed 5/Size medium/Saves normal
STR 13 (+1)/DEX 14 (+2)/WIS 8 (-1)
CON 14 (+2)/INT 12 (+1)/CHA 20 (+5)
Melee basic: Falchion +1, +8 (AC), 2d4+4 damage

Skills: Arcana +8; Athletics +8; Bluff +12; Endurance +10; Perception +8; Streetwise +12
Racial and class abilities: Telepathy 5, Origin= Immortal; Bardic virtue (Valor, +3 tHP once/turn); Skill versatility; Ardent mantle (elation; +2 Diplomacy and Intimidate, +2 damage dealt with OAs for allies with aura 5); Psionic augmentation (+2 pp)

At-will Powers: Demoralizing strike, Energizing strike, Misdirected mark
Encounter powers: Shout of triumph, Ardent surge (x1), Majestic word (x1), Elan resilience
Daily powers: Slayer’s song, Invitation to defeat (used), Inspiring word, Inspiring fortitude
Item powers: Harsh songblade (daily), Dwarven armor (daily)(used)
>Action points: 0 left (of 1)
>Second wind: not used
http://l4w.wikia.com/wiki/PC:Joy_(pathfinderq1)


[/sblock]
 

Someone

Adventurer
Also, ask if you want Cast Fortune or it'll go to waste (I would do it for myself, but can't and don't want to force the rolls on someone who doesn't want them)


H-orc.jpg


"What are those bones for?" asks the half orc.

OOC: If the rolls are bad I can "spend" them quickly with twin strike and if they are good I have not used my dailies yet.
 


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