Brenar singed from the flame breaths raggedly until Lerrick unleashes a tidal wave of divine healing. Feeling much stronger he focuses on the huge Burrower, trying to keep its attention from the others. He bashes at the creature, only gaining its attention wihtout causing any real harm. However, as the great maw lunges at him again he manages to smash it to the side with his shield and connect with his warhammer. "
Palladys bless our battle, and let us defeat these foul creatures," with his request the flames on Joy die out and Brenwar stands a bit stronger in the arena.
[sblock=Combat]
Pre-turn:
Surge + 16 Healing (Spent a surge, gain DR 3/-)
52/65hp Start Turn
Start of Turn:
Take 2 Ongoing Fire Damage
Take 2 Fire Damage
Loses DR from Virtuous Recovery
Current HP: 46/65 HP
Turn Actions:
Standard Action:
Virtuous Strike vs. Burrower (1d20+13=15, 1d10+5=8)
Action Point:
Valorous Smite vs. Burrower (1d20+13=27, 2d10+5=17)
--Burrower takes 17 damage.
--All creatures within 3 squares of Brenwar are subject to his Divine Sanction
--+1 All Brenwar's Defenses till SONT
Move Action:
Divine Mettle for Joy (1d20+4=13)
Minor Action: Deliverance of Faith
--Brenwar gains 17 temp. HP
--Spends a surge, gaining DR 3/- till SONT
End Turn:
Save vs. Ongoing Fire (1d20=15)
HP: 46/65 HP (17 THP)
[/sblock]
[sblock=Mini Stats]
Brenwar – Male Human Paladin 6
http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida)
Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21
AC: 26 (25+1) Fort: 19(18+1), Reflex: 19 (18+1), Will: 21(20+1), Resist:
1 3/all
HP: 46/65 (17), Bloodied: 32 , Surge Value: 17, Surges Left: 11/13
Action Points: 0
Feats of Note:
Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.
Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (17 HP) to determine the number of hit points gained.
OA Basic Melee Attack: +11 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage
Powers At-Will Powers:
Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (3/3 Remaining)
Encounter Powers:
Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Deliverance of Faith, Heroic Effort, Censure the Unholy, Divine Reverence, Second Wind
Daily Powers:
Majestic Halo, Hallowed Circle, Magic Item Daily
[/sblock]