The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

Rapida

First Post
OOC:
[MENTION=87106]MetaVoid[/MENTION] I don't think there is any wimpy 1hp minions this fight, if that's what you mean.

So, what is our plan of action here? The huge one is the biggest threat, but during the time it takes for us to kill it the other 4 could probably chew somebody to death.
If you guys want to try to kill the little ones while I keep the big one busy, I can probably keep the big one only attacking me for at least two rounds. I have an attack that can daze it, and then my item daily can force it to focus me. I could also try marking multiple ones near me and just hoping the big one obeys the mark.
 

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Someone

Adventurer
OOC: I'd vote to neutralize the big one's threat with tanking/crowd control and nova at least a couple of the smaller ones, but right now the priority is to heal the people that's going to fall into negatives at the start of their rounds (and Ootah too) and regain some semblance of a line, falling back to the center of the arena. I could do with Invigorating Stride if someone healed him and moved one worm so when I shift 3 I don't end adjacent to any enemy.
 

Darksteed

First Post
OOC: My suggestion is to get the party back up and moving. Thought I saw someone in the party with Healers Mercy? That would be grand to use right now with all these bloodied people cluttered up.

As for target priority take out the little ones. Ignore the big one for right now. Less creatures on the board equals less attacks equals less damage. Focus fire on one, kill it move on to the next, of course if you got blasts or Bursts for multiple targets that works as well.
 

FourMonos

First Post
OOC: Thanks @CaBaNa , saved me!


"Spawn of the hells!" Artemis shouts as he is shocked and blasted by the explosion of worms and their firely attacks.

Almost overcome by the heat of the worms' attacks, Artemis is rejuvinated by Gil's healing elixir.

"Thanks Gil, now lets take these beasts apart!"

Artemis swings his star forged blade in a huge arc, creating a temporary schism in the air. Inky blackness pulses inside the bright edges of the blade created void. The smaller worm disappears into the void in front of Artemis and appears behind him. The beast looks a little worse for wear. Artemis then steps back from the heat exuding beast.

[sblock=actions]
Start: Heal 11hp from Gil's Curative Elixir
Start: Take 5 damage (ongoing)
Start: Take 5 damage (next to worm) (thanks CaBaNa!)
Standard: Wield the Warp versus burrower spawn w/ flanking: 1d20+11+2, 2d10+10 → ([7, 11, 2], [9, 10, 10]) Roll Lookup Hit fort 20 for 29 damage and teleport the worm to K-21. That should reduced the damage to Cyr and Brenwar this turn.
Movement: Shift to K-23
Save: 1d20 → [3] = (3) Roll Lookup
[/sblock]

[sblock=mini-stats]Atremis Harks- Male Human Hexblade 4
Status: bloodied, ongoing 5 fire damage
Initiative: +3, Passive perception: 11, Passive Insight: 16
AC 21 / 20 For: 15 Ref: 17 Will: 19
HP: 9/37 Bloodied: 18 Surge value: 9 Surges/day: 8
Speed: 5 squares, Languages: Common, Primordial
AP: 1, Second Wind: unused

Powers: Resplendent Blade, Eldritch Bolt, Dire Fate
Wield the Warp, Wield the Warp, Heroic Effort, Spectral Fade
Confusion of the Cosmos, Inspiring Word, Ironscar Rod, Lesser Planar Ally

PC:Artemis Harks, Hexblade (FourMonos) - L4W Wiki

[/sblock]
 
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Someone

Adventurer
OOC: Now that I had an opportunity to study the DM's post more carefully I've decided to try to retcon some of the post with an interrupt against the burrower spawn...

...which backfires horribly. Ootah wastes Disruptive shot and is at -11 instead (half orcs get 5 TPH the first time they are bloodied in an encounter)
 
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Neurotic

I plan on living forever. Or die trying.
OOC: I say we focus on the little ones and with focus I mean really focus with all damage going on one or two of them.

[MENTION=60965]Iron Sky[/MENTION], I don't suppose those blasts were melee attacks so that I get to use Delban's Deadly Attention? It would reduce my damage by 14 :(

if Lerrick shifts 1 left she can get us all in healers mercy. And then heal someone some more. :) Clerics are good.


ALSO, USE THAT ACTION POINTS ASAP! WE NEED TO _THIN THE HERD NOW!!! :D
 
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CaBaNa

First Post
OOC: Burrower Spawn at M23 is now at K21, cannot take opportunity actions, has taken the most damage of the spawn and is now bloodied.

The Burrower cannot take opportunity actions either. So Lerrick can walk to wherever she would like, and that goes for anyone on the Burrower, no shifts necessary.

@FourMonos only the Burrower has the aura, Artemis has taken five less damage than indicated. (If you'd rather move somewhere, instead of shift, the Burrower Spawn that is adjacent to you cannot take opp. act.)
 
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Iron Sky

Procedurally Generated
I don't suppose those blasts were melee attacks so that I get to use Delban's Deadly Attention? It would reduce my damage by 14 :(

GM: The blasts were close bursts, so no.

Also [MENTION=5656]Someone[/MENTION], the burrower spawn's OAs do 1d10+5 and grab you, not just 1d10. I think Ootah'd be at -16 and grabbed.
 

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