pathfinderq1
First Post
Joy stepped forward, still singing in that eerie high keening wail. Moving into the blazing heat rolling off the burrower, she swung at one of the smaller worms. "Lerrick, help the archer!" Despite her encouraging shout, the high singing seemed to continue uninterrupted...
[sblock= OOC]
>Remember, in case it matters- any allies with her aura 5 get +2 damage with OAs.
>Also: have Virtue of Valor; 3 temp HP to ally who bloodies or drops a foe- If you want it, call it
>Move: to O23, adjacent to both burrower and one spawn
>Standard: Demoralizing Strike on Spawn at N23; 1d20 +12 vs. AC= 16, miss; rolls Roll Lookup
>Minor: Sustain Invitation to defeat; all enemies are weakened while adjacent to Joy, and the first time each turn that an adjacent enemy takes damage, it takes an extra 5 psychic damage; effect lasts until end of Joy's next turn/sustain minor
[/sblock]
[sblock= OOC]
>Remember, in case it matters- any allies with her aura 5 get +2 damage with OAs.
>Also: have Virtue of Valor; 3 temp HP to ally who bloodies or drops a foe- If you want it, call it
>Move: to O23, adjacent to both burrower and one spawn
>Standard: Demoralizing Strike on Spawn at N23; 1d20 +12 vs. AC= 16, miss; rolls Roll Lookup
>Minor: Sustain Invitation to defeat; all enemies are weakened while adjacent to Joy, and the first time each turn that an adjacent enemy takes damage, it takes an extra 5 psychic damage; effect lasts until end of Joy's next turn/sustain minor
[/sblock]
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