Majin
First Post
Hi all, sorry I was out with a friend all afternoon 
As for Drogo a Ghostwise Halfling might be the right direction for him. They are typically wild/feral types. Their racial abilities are the same as Halflings in the Players Handbook except:
- Speak without Sound (SU): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. The halfling can only speak and listen to one person at a time, and he must share a common language with the person or creature he speaks to telepathically, or the telepathic link fails.
- Ghostwise Halflings do not recieve the standard halfing +1 racial bonus on all saving throws. They simply are not as lucky as their lightfoot cousins.
Automatic Languages: Halfling, Common, home region.
Bonus Languages: Chondathan, Elven, Gnoll, Shaaran, Sylvan.
Favored Class: Barbarian
Region - The Chondalwood is a popular choice for Ghostwise halfings. Others are the Methwood, and Forest of Amtar.
Here are the choices for regional Equipment if you choose Chondalwood. If you would prefer one of the others let me know and I'll put that up as well:
- Automatic Language would be "Shaaran"
- Bonus Languages: Chessentan, Chondathan, Elven, Halfling, Gnoll, Shaaran, Sylvan, Untheric
Regional Feats that you can choose from instead of normal ones:
Forester - +2 Heal & Wilderness Lore checks
Survivor - +1 Fort. Save bonus & +2 Wilderness Lore checks
Treetopper - +2 Bonus on all Climb checks, you do not give your attacked a _2 bonus to attack or lose you AC bonus when attacked while climbing.
Regional Equipment (Choose 1 letter)
(A) Masterwork Shortbow, Longbow, or halfspear
(B) 3 does of blue whinnis poison
(C) 2 doses of Medium-size Spider venom
Lightfoot Halflings - Pretty much normal halflings no changes.
Strongheart Halflings - More organized Industrial race (Prolly not your Druid's type
)
If you want more info on those I can post it of course.
Seonaid - As for your Human Paladin, you have a lot of freedom and not really any changes that you have to worry about, so you could basically be a local from Daggerfalls if you'd like. If you have something else in mind just tell me. I'll wait for your decision before I post all the relevant information tho.
Also check your damage with the greatsword. Remember 2 handed weapons get your strength bonus and a half.

As for Drogo a Ghostwise Halfling might be the right direction for him. They are typically wild/feral types. Their racial abilities are the same as Halflings in the Players Handbook except:
- Speak without Sound (SU): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. The halfling can only speak and listen to one person at a time, and he must share a common language with the person or creature he speaks to telepathically, or the telepathic link fails.
- Ghostwise Halflings do not recieve the standard halfing +1 racial bonus on all saving throws. They simply are not as lucky as their lightfoot cousins.
Automatic Languages: Halfling, Common, home region.
Bonus Languages: Chondathan, Elven, Gnoll, Shaaran, Sylvan.
Favored Class: Barbarian
Region - The Chondalwood is a popular choice for Ghostwise halfings. Others are the Methwood, and Forest of Amtar.
Here are the choices for regional Equipment if you choose Chondalwood. If you would prefer one of the others let me know and I'll put that up as well:
- Automatic Language would be "Shaaran"
- Bonus Languages: Chessentan, Chondathan, Elven, Halfling, Gnoll, Shaaran, Sylvan, Untheric
Regional Feats that you can choose from instead of normal ones:
Forester - +2 Heal & Wilderness Lore checks
Survivor - +1 Fort. Save bonus & +2 Wilderness Lore checks
Treetopper - +2 Bonus on all Climb checks, you do not give your attacked a _2 bonus to attack or lose you AC bonus when attacked while climbing.
Regional Equipment (Choose 1 letter)
(A) Masterwork Shortbow, Longbow, or halfspear
(B) 3 does of blue whinnis poison
(C) 2 doses of Medium-size Spider venom
Lightfoot Halflings - Pretty much normal halflings no changes.
Strongheart Halflings - More organized Industrial race (Prolly not your Druid's type

If you want more info on those I can post it of course.
Seonaid - As for your Human Paladin, you have a lot of freedom and not really any changes that you have to worry about, so you could basically be a local from Daggerfalls if you'd like. If you have something else in mind just tell me. I'll wait for your decision before I post all the relevant information tho.
Also check your damage with the greatsword. Remember 2 handed weapons get your strength bonus and a half.

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