The Lamentation of Lolth - OoC I (Epic CotSQ Campaign)

Hi all, sorry I was out with a friend all afternoon ;)

As for Drogo a Ghostwise Halfling might be the right direction for him. They are typically wild/feral types. Their racial abilities are the same as Halflings in the Players Handbook except:

- Speak without Sound (SU): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. The halfling can only speak and listen to one person at a time, and he must share a common language with the person or creature he speaks to telepathically, or the telepathic link fails.

- Ghostwise Halflings do not recieve the standard halfing +1 racial bonus on all saving throws. They simply are not as lucky as their lightfoot cousins.

Automatic Languages: Halfling, Common, home region.
Bonus Languages: Chondathan, Elven, Gnoll, Shaaran, Sylvan.
Favored Class: Barbarian

Region - The Chondalwood is a popular choice for Ghostwise halfings. Others are the Methwood, and Forest of Amtar.

Here are the choices for regional Equipment if you choose Chondalwood. If you would prefer one of the others let me know and I'll put that up as well:

- Automatic Language would be "Shaaran"
- Bonus Languages: Chessentan, Chondathan, Elven, Halfling, Gnoll, Shaaran, Sylvan, Untheric

Regional Feats that you can choose from instead of normal ones:

Forester - +2 Heal & Wilderness Lore checks
Survivor - +1 Fort. Save bonus & +2 Wilderness Lore checks
Treetopper - +2 Bonus on all Climb checks, you do not give your attacked a _2 bonus to attack or lose you AC bonus when attacked while climbing.

Regional Equipment (Choose 1 letter)

(A) Masterwork Shortbow, Longbow, or halfspear
(B) 3 does of blue whinnis poison
(C) 2 doses of Medium-size Spider venom


Lightfoot Halflings - Pretty much normal halflings no changes.
Strongheart Halflings - More organized Industrial race (Prolly not your Druid's type :p )

If you want more info on those I can post it of course.

Seonaid - As for your Human Paladin, you have a lot of freedom and not really any changes that you have to worry about, so you could basically be a local from Daggerfalls if you'd like. If you have something else in mind just tell me. I'll wait for your decision before I post all the relevant information tho.

Also check your damage with the greatsword. Remember 2 handed weapons get your strength bonus and a half. ;)
 
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OK. Thanks for the tips. On the other game Seonaid & I are joining set in FR, someone pointed out this link w/good FR info. I'll drop it in although you guys seem to know it already:

http://www.dandello.net/realms/index.htm

So, I think Drogo will be a ghostwise halfling. He'll be from Chondalwood and take the masterwork shortspear.

I'll modify his RG entry appropriately. Psyched to get started.
 

Everythings looking a bit better, almost done but I see a few more things that need to be adjusted. First, (correct me if I'm wrong), but shouldn't your grapple check be -2 instead of -3? (+1 BAB, +1 Str Bonus, -4 Size)?

Secondly I think you forgot to add your regional language, and it would be a big help if you could record your Light/Medium/Heavy weight capacities somewhere on your sheet and designate how much you are carrying above or under that, and that I think should do it, thanks! :)

Oh and thanks for the link. I get everything about the setting from books, but the site may help if I need to locate a certain something quickly. ;)
 
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Ah, then might it be your BAB? You have it listed as +1 :D I didn't have the book in front of me and that slipped my mind, sorry for the mix up. ;)
 


Brother Shatterstone said:
Nice character. :)

I never would have expected you to not know the realms based upon your play in Ender’s game. If your having issues with finding your books locally I recommend amazon.com for major books and frpgames.com for harder to find books. (Note: all 3.0/3.5 WotC books should be easy to find)
Thanks for the compliments. :D I used to know a lot more about the Realms, when I was reading the novels regularly, but I've sort of gotten out of them. As for finding the books, I'll keep looking locally. There's a few FLGS that I haven't hit yet, and I'd much prefer buying from them than from any major chain. Thanks for the tip, though. It might come to that! :)

Besides, in Endur's game all I have to do is order around whatever hapless males or non-drow are near me and I've got it down. ;) Reading the War of the Spider Queen is helping too. :)
 

Ok Seonaid, I think your the last one that doesn't have the Light/Medium/Heavy carry capacities listed with total weight carried. Add that and pick from the regional stuff I'm listing below and you should be ready to go.

Region: Dalelands

Automatic Language: Chondathan
Bonus Languages: Elven, Damaran, Giant, Gnome, Orc, Sylvan

Regional Feat choices: (You can pick from this list as well)

Blooded - +2 on Initiative, & +2 on Spot checks
Forester - +2 Heal & Wilderness Lore checks
Luck of Heroes - +1 Luck bonus on all Saving throws
Militia - You get Martial Weapon Proficiency (Longbow) & (Longspear)
Strong Soul - +1 Bonus on all Fortitude & Will saves, and an additional +1 bonus on saving throws against energy draining and death attacks.

Equipment - Choose one letter

(A) Mighty Composite Longbow (+2)
(B) Might Composite Shortbow (+2)
(C) Masterwork Longbow, Shortspear, or Quarterstaff
 


Ok then, well I'll get the IC thread posted sometime later tonight most likely. Just a couple of last minute things.

-Most of your adventuring (in the beginning at least) will center around the Dalelands and it's capital city Daggerfalls. Your character will most likely find their way to an inn "The Fallen Dagger" to seek room and board. Your own reasons for being there will be left up to you.

-As tends to be the norm around here, I'll be making all dice rolls.

-One "House rule" I like to implement is a little disagreement I have with the weapon size categories in 3.5. I think it's a tad unfair that a party may come upon a certain magic item they cannot use because it is either too big or small for them, and I think that can severely limit party versatility, so ala "The One Ring" from LotR, all magic items (and only magic items) will change form to fit the wearer/wielder. I doubt anyone will have a big problem with this one, but if so just let me know. ;)
 

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