Majin
First Post
Well there is nothing wrong with that per se, but there are a few things to consider:
Over the course of this adventure Teleri will continue being a "teenager". The campaign won't last long enough for her to grow much into "adulthood", if at all.
You have to ask yourself if you can play a non-chaotic character convincingly. With as "chaotic" as Teleri acts sometimes, it would be quite the change to see that part of her personality change.
All in all, alignment changes usually take a long while to come around. Unless your character has some kind of large revelation, "good" or "bad", which would force them to act different almost immediately (As with cursed weapons that change alignment forcibly once held.).
Anybody can change their alignment if they work towards it realistically and gradually if that's what they want for their character. But if that character does not act accordingly to his/her new alignment once the shift occurs, I am well within my rights to force the change of the characters alignment back to what it was, or what the character is acting most like.
Over the course of this adventure Teleri will continue being a "teenager". The campaign won't last long enough for her to grow much into "adulthood", if at all.
You have to ask yourself if you can play a non-chaotic character convincingly. With as "chaotic" as Teleri acts sometimes, it would be quite the change to see that part of her personality change.
All in all, alignment changes usually take a long while to come around. Unless your character has some kind of large revelation, "good" or "bad", which would force them to act different almost immediately (As with cursed weapons that change alignment forcibly once held.).
Anybody can change their alignment if they work towards it realistically and gradually if that's what they want for their character. But if that character does not act accordingly to his/her new alignment once the shift occurs, I am well within my rights to force the change of the characters alignment back to what it was, or what the character is acting most like.