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D&D 5E The Legacy of the Fighter in 5 to 10 years

I actually prefer the distinction between lightly armored Dex based fighter and heavily armored STR based fighter that 4e gave us. I like how it made the classes more distinct. I feel that fighter-as-generalist somewhat suffers due to lack of identity and no clear focus to the class.

Sure, you can make a fighter with 16 STR, 14 DEX and medium armor, but that seems kind of like an outlier. Why not go 18 STR, 10 Dex and Heavy Armor or 10 STR, 18 DEX and light armor? It is generally better to specialize in D&D. And due to the way heavy armor and finesse weapons work in 5e, there is very little benefit to going for both a high STR and DEX.

The only characters I have seen who are good at both ranged and melee in 5e in actual play are DEX based ones and spelllcasters.

I'd rather Lave a classes capabilities reduced due to the theoretical benefit another class build might potentially have. It seems strange to me that the STR based fighter's capabilities should be reduced due to the fact that someone somewhere might make a fighter with a high DEX and a longbow.

I'm not saying that a fighter should go dexterity.

What I'm saying is the fighter, whether STR or DDE based, has a decent ranged attack.
Whereas a paladins or barbarian's range attack is usually so bad, even with 2 attacks, they are better off not using them.

The champion can at least crit with bow shot. The battle master can use maneuvers. The EK has cantrips.

The paladin has 1d6+str hammers. They can't smite with them and their spells are not range compatible. The barbarian is just chucking axes so their rage doesn't end. The fliers aren't scared a bit.
 

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I'm not saying that a fighter should go dexterity.

What I'm saying is the fighter, whether STR or DDE based, has a decent ranged attack.
Whereas a paladins or barbarian's range attack is usually so bad, even with 2 attacks, they are better off not using them.

The champion can at least crit with bow shot. The battle master can use maneuvers. The EK has cantrips.

The paladin has 1d6+str hammers. They can't smite with them and their spells are not range compatible. The barbarian is just chucking axes so their rage doesn't end. The fliers aren't scared a bit.

Ok let's see here. From levels 1-10 the fighter is basically just as good at ranged as the paladin and barbarian. They really aren't significantly worse like you claim. Let's say we have a group
of level 9 STR based PCs all with the same stats (STR 20, DEX 12). They are fighting an AC 17 monster.

A champion fighter using a longbow deals 2.9 average damage per attack, or 5.85 DPR with both attacks. Using a javelin, this fighter deals 5.875 DPR (only one attack per round because you can only draw one javelin per round).

A paladin or barbarian using a longbow deals 2.7 average damage per attack or 5.4 DPR. Using the javelin they deal 5.7 DPR.

For comparison, their melee DPR (without using smites, reckless attacker, etc) is about 18.2

So, really, are the paladin and barbarian that far behind the fighter at ranged combat? They are only about a quarter of a point of DPR behind in terms of ranged capabilities. That is essentially meaningless.

The bigger issue here is that the STR based PCs ranged combat capabilities are only about 30% as good as their melee capabilities. That means that if ranged combat is required, they are all hosed, regardless of class. At least the barbarian has faster movement to close into melee range more easily. And at least the paladin has access to spells like haste to dramatically increase his mobility. The fighter is the worst off in these situations.

Edit: you can play around with these number a bit, changing level, AC, etc but the story is the same. The fighter really isn't much better than any of the other weapon using classes from levels 1-10. It really only distinguishes itself at level 11+ when the third attack kicks in. And even then, a STR based PC will always deal laughable ranged damage without heavy investment into Dexterity and a magical ranged weapon.
 
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Ok let's see here. From levels 1-10 the fighter is basically just as good at ranged as the paladin and barbarian. They really aren't significantly worse like you claim. Let's say we have a group
of level 9 STR based PCs all with the same stats (STR 20, DEX 12). They are fighting an AC 17 monster.

A champion fighter using a longbow deals 2.9 average damage per attack, or 5.85 DPR with both attacks. Using a javelin, this fighter deals 5.875 DPR (only one attack per round because you can only draw one javelin per round).

A paladin or barbarian using a longbow deals 2.7 average damage per attack or 5.4 DPR. Using the javelin they deal 5.7 DPR.

For comparison, their melee DPR (without using smites, reckless attacker, etc) is about 18.2

So, really, are the paladin and barbarian that far behind the fighter at ranged combat? They are only about a quarter of a point of DPR behind in terms of ranged capabilities. That is essentially meaningless.

The bigger issue here is that the STR based PCs ranged combat capabilities are only about 30% as good as their melee capabilities. That means that if ranged combat is required, they are all hosed, regardless of class. At least the barbarian has faster movement to close into melee range more easily. And at least the paladin has access to spells like haste to dramatically increase his mobility. The fighter is the worst off in these situations.

Why would they all have the same stats? Different classes require different priorities... I think that's part of the point.
 

Why would they all have the same stats? Different classes require different priorities... I think that's part of the point.

Ah, so you are saying that to be a good STR based fighter, you must also have a decently high DEX (14-16) so that your ranged capabilities can be slightly better than those of the paladin or barbarian, even though your ranged capabilities will still be less than half as good as your melee potential.

To do that, you would have to do some combination of: give up having a decent CON score, have terrible mental stats thus cementing your position as worst class outside of combat, and use your bonus feat on +2 DEX.

That seems unnecessarily restrictive for the amount gained. Going 14 DEX only gets a champion fighter 7.4 ranged DPR. It also ruins your entire argument about fighters being good outside of combat because they have an extra feat or can put a 14 into charisma.
 

Ah, so you are saying that to be a good STR based fighter, you must also have a decently high DEX (14-16) so that your ranged capabilities can be slightly better than those of the paladin or barbarian, even though your ranged capabilities will still be less than half as good as your melee potential.

Your melee potential is irrelevant if you can't reach your foe... weren't you the one complaining in another thread about this exact problem?

To do that, you would have to do some combination of: give up having a decent CON score, have terrible mental stats thus cementing your position as worst class outside of combat, and use your bonus feat on +2 DEX.

Or you could have an average to decent Dex... and use the BM maneuvers which work on ranged and melee to increase damage and accuracy...

That seems unnecessarily restrictive for the amount gained. Going 14 DEX only gets a champion fighter 7.4 ranged DPR. It also ruins your entire argument about fighters being good outside of combat because they have an extra feat or can put a 14 into charisma.

Why do you keep using the Champion? You don't only compare one oath of the paladin... or one type of Ranger...
 

Your melee potential is irrelevant if you can't reach your foe... weren't you the one complaining in another thread about this exact problem?
Yep. The lack of mobility is a huge problem for all STR based warriors at mid to high levels. Plinking away with your longbow or javelin won't really matter all that much in the big scheme of things. The fighter is better off dashing to reach his for 1 round earlier than wasting his action shooting a bow.

At least the paladin and barbarian can mitigate some of their poor mobility (and eagle totem barbarians are actually quite mobile). The poor fighter has no means of overcoming his lack of mobility.

Or you could have an average to decent Dex... and use the BM maneuvers which work on ranged and melee to increase damage and accuracy...
didn't I just show you that a 14 DEX fighter still only dealt 7.4 DPR with a bow? That is basically a non-contribution. The fighter would be better off using his action to move into melee range if at all possible. What do you consider average DEX? Getting a 14 isn't easy to swallow when the class gains so little benefit from it. And saying you have to have a 14 DEX to play a strength based fighter seems oddly limiting.

Why do you keep using the Champion? You don't only compare one oath of the paladin... or one type of Ranger...

I chose champion for the same reason that I didn't have the paladin cast spells; for ease of comparison. The BM be slightly better at ranged combat due to his maneuvers, but then a hunter ranger would be better still due to hunter's mark and colossus slayer. A paladin would be better due to things like Channel Divinity, Haste, or Hunters Mark. And so on. It is easier to compare a champion fighter to a paladin/barbarian/ranger with no subclass and no spell use so you can truly see how similar they are in terms of "reliable" capabilities.
 

Every time I read conversations like this ("The Paladin does just as good...."), I can't help but shake my head. I have not once ever played D&D where there was no role-playing involved. D&D has never only ever been about DPR. So even if the paladin did do the same amount of average damage as a fighter, you have to play him or her like a paladin. That's not insignificant. Fighters have no such restrictions on how you're supposed to role-play them. Paladins do, and it's pretty rigid. Not as rigid as the LG AD&D paladin, but rigid nonetheless. And certainly important when choosing which classes to play.

Comparing classes by looking only at the mechanical aspects while ignoring probably the biggest thing in the game (role-playing) is a waste. It would be like comparing engine speeds without factoring in the different kind of vehicles you're driving.
 

Yes, please. Let's have some honesty and look at how games are actually played. The 6-8 meaningful encounter day is a myth outside of a very specific type of dungeon crawl hack and slash fest that allows for 1 hour naps several times a day. So is the idea that most games spend much time post level 14 where the second feat/ASI kicks in.
Sure, the latter seems to be broadly true (or at least, to have been so in the past when WotC did some research on it), and it can just be hard, between system and RL factors, to keep a group together into high level play. But, to the former, it's up to the DM how he structures his adventures. 5e does need that 6-8 encounter day (with 2 or 3 short rests), or, at least, the credible threat of it, to create some semblance of class & encounter balance, because it does lean very heavily on the attrition model to challenge players. The DM, though, can work with that rather than against it. For instance, you can declare the /benefits/ of an extended rest to accrue less often on a slower-placed adventure, only when resting days in a peaceful/civilized area during a long trek, for instance, with sleeping out in the wilderness giving you only short-rest benefits. You can thus draw out a 6-8 encounter 'day' as long as you need to. You could even tie the short rest to a plot milestone, or, as 13A does, just a set (or unkown to the players) number of encounters.

5e gives you a lot of freedom, as the DM, to make it work.

Why is that bad? Isn't there room in the game for a couple of classes that do single target damage and combat better than everyone else?
Maybe there is, at least for the former. Are there such classes though? As [MENTION=48965]Imaro[/MENTION] has pointed out, it's easy to build a stilted analysis that demonstrates the class of your choice does the mostest damage. Someone even tried it for Bard recently. It's the easiest thing to analyze, but even the better analyses don't show a clear winner - or show a feat or very specific build, rather than a class as the clear winner. So while there may be room for an overwhelming DPR king, and while the fighter is a class designed explicitly, and almost exclusively, for high DPR, I'm not at all convinced the fighter is that meaningfully-better-than-everyone-else-at-DPR class.

And 'combat' is a pretty general thing to 'do better.' You can't begin to tease out all the variables and all the ways to do combat well, let alone compare them meaningfully. The fighter, though, doesn't do as many things in combat as other classes, let alone do many of them particularly 'better.'

Does everyone need to be active in other pillars?
That'd be ideal. You don't want netrunner syndrome where a certain task comes up, and only one player participates for an extended period. It may seem like just a particularly harsh example of spotlight-style balance (which 5e legitimately makes great use of), but it's not. One character shining in one situation is not the same as no other players getting to participate. Interaction and Exploration can both easily go that way. The need to avoid it means keeping everyone engaged, somehow. That means either keeping all the characters participating relevantly, or the players interested and engaged in spite of their characters doing little or nothing.

I've found that too many characters participating in every pillar slows the game down.
It does. Everyone's getting to play the game, and that does take longer to resolve. Games with fewer players go faster, because there's just less going on, add players, and the game slows, sometimes to a crawl.

Whether you shrink your group by expelling players outright, or by marginalizing them so they don't get to participate for significant portions of the session, your game will go faster.

reasons why you can't multiclass to create the archetype? Why does it need to be something you should be able to do playing a single class fighter?
Multi-classing is an optional rule, so there's one reason not to MC, right there, and by the same token, it's a delayed-maturity build, so you may have some levels before the basic idea is realized, it's not like AD&D, where you could start as a 1/1/1 character. Another could be concept. There's only a handful of builds that don't use supernatural powers of some sort - the fighter represents two of them. If you concept doesn't call for supernatural hijinks, fighter might be part of it, or even all of it. If you are allowed to MC, and MC to Rogue for Expertise, for instance, you've just upped your non-combat relevance a bit, though you've also accepted some smaller HD.


The problem I see here is that people are too focused on single target DPR and short adventuring days.

The fighter's thing was NEVER that.
Single-target DPR was certainly the fighter's thing in post-UA 1e and 2e AD&D, specialization and broken TWFing rules saw to that. Short adventuring days - the infamous 5MWD - have been a problem for D&D, in general, throughout it's run.

The fighter's thing and its legacy in every edition except 4th was combat generalist who could take a specialty.
Weapon Specialization was added half way through 1e, 0D&D didn't have it, so not /every/ edition. ;P

The fighter has a better combined score in combat of all categories, period.
Are we still talking across editions, here? Or are we talking the DPR-specialized 5e fighter? Because that might, very hypothetically, be true, of the former.

Fighter is the Batman Wizard of weapons combat.
You mean a combat generalist? Not in 5e, and, frankly, not in any edition. There was an obscure 4e build that tried, and you could go crazy trying to create a generalist build in 3.x (and get tantalizingly close, with some MCing, around level 14 or so), but it was never practical. Specialization of one sort or another was just too over-rewarded.

It's up to the DM to follow the guidelines and either make combat generalism favorable or to adjust the class accordingly.
I'd like to hear what you think makes any given 5e fighter a viable 'combat generalist.' It seems that combat style, feats (if available) and archetype choices are all going to drive specialization of one sort or another, just as has been the case in every edition.

Yep. There are no examples of mythological or legendary mundane heroes.

Cuchulain
Alaric the Visigoth
Count Roland
Horatius Cocles
Attila the Hun
Yue Fei
Spartacus
Hannibal Barca
Miyamoto Musashi
Yennenga
Karna
Jason
Hector
Arthur and his knights
Ragnar Lodbrok
etc
etc

And for the record, I don't count any mythological hero descended from gods to count, because PCs aren't typically descended from gods. So wanting the fighter to emulate Hercules or Perseus is flawed from the get go.
Cuchulain was supposedly descended from Lugh, so I guess you need to strike him from your list. Though you could sub in Furgus mac Roth or any of a number of not-divine-descended Celtic heroes who displayed similarly super-human feats rivaling Cuchulain's. (Also, you can strike Merlin, Gandalf, Circe, & Medea from your list of caster archetypes.) Heck, historical figures, not mythical ones, have claimed descent from divine ancestors.

Basically, I can want the fighter to emulate heroes from myth and legend and at the same time not want them to emulate heroes that had divine backing behind them and/or had superpowers.
I think at least some superhuman feats are attributed to most of the characters in your list that I recognize, possibly even some of the less mythical, more historical ones. You can't really spit 4 Saracens on a lance, or slice through a foe's helmet, bisect his armored torso lengthwise, and split the spine of the horse he was riding in one blow with an arming sword, for instance.

Maybe you're just using 'mundane' differently. In the context of this discussion, it could be taken to just mean 'not explicitly magical' (which'd include psionics, at the moment) or 'not explicitly supernatural.' A 'mundane' Celtic hero might still perform the 9-at-a-Blow feat, or the Three-Spears feat, or even emulate Cuchulain's Salmons' Leap, without actually needing divine ancestry or supernatural power, though some of those are at least superhuman, if not obviously impossible under modern understanding of physics.

Every time I read conversations like this ("The Paladin does just as good...."), I can't help but shake my head. D&D has never only ever been about DPR.
The more D&D is about more than DPR, the worse it looks for the DPR-focused 'mundane' sub-classes.

I have not once ever played D&D where there was no role-playing involved. So even if the paladin did do the same amount of average damage as a fighter, you have to play him or her like a paladin. That's not insignificant.
Well, no, it's not insignificant, it's the RP part of RPG. Presumably, you picked Paladin so you could play one: so you could have fun RPing your godly Paladin. If you wanted to play a cunning, vicious killer, you might have played an Assassin, instead. If you wanted to RP a Conan-type, Barbarian... etc, etc...

...if you want to RP a generic beatstick, who consistently can't contribute much out of combat, and unleashes a brutal barrage of weapon attacks in combat, well, then, you might play a fighter. Because you'll be getting exactly what you want.
 
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Yep. There are no examples of mythological or legendary mundane heroes.


Cuchulain
Alaric the Visigoth
Count Roland
Horatius Cocles
Attila the Hun
Yue Fei
Spartacus
Hannibal Barca
Miyamoto Musashi
Yennenga
Karna
Jason
Hector
Arthur and his knights
Ragnar Lodbrok
etc
etc

And for the record, I don't count any mythological hero descended from gods to count, because PCs aren't typically descended from gods. So wanting the fighter to emulate Hercules or Perseus is flawed from the get go.

Basically, I can want the fighter to emulate heroes from myth and legend and at the same time not want them to emulate heroes that had divine backing behind them and/or had superpowers.

Lol! Thanks for proving basically every point I have made in this thread.

First off, many of the heroes you mention there have significant capabilities both in and out of combat. Far more than what the 5e fighter gets.

Secondly, many of the warriors can perform superhuman feats of strength, skill, and endurance. Similar to the type of abilities I proposed as "talents" for the mythic warrior. Some of the heroes you mentioned can actually accomplish tasks well beyond the scope of anything I suggested as well.

Third, some of the more "mundane" heroes you mention would be to go to defeat a T-Rex, let alone something like a dragon. The heroes who can defeat it all possess superhuman levels of speed, skill, strength, and endurance. The 5e fighter lacks all of those qualities, even at high levels, yet is still expected to fight monsters like Storm Giants and Ancient Dragons.

You somehow find it perfectly believable that a "mundane" warrior could go toe to toe with a fire breathing reptile twice as big as a T-Rex, but being able to jump 2x as far as normal or being able to lift 4x as much as normal is completely unbelievable.

Like you, I want a martial warrior who can emulate the heroes from myth and legend. At low levels the class could be used to recreate lower level heroes like Gimli or Conan. At mid levels it might be able to replicate mid level heroes like Beowulf or Lancelot. At high levels it would be able to emulate the most fantastic of heroes such as Roland, Gilgamesh, Cuchulain, and the like. The 5e fighter can do the low level heroes just fine. It does a fairly good Gimli for example. But that's it. It doesn't scale up along with the other classes. It's stuck in perpetual mundanity.
 
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Lol! Thanks for proving basically every point I have made in this thread.
There you go exaggerating, again, he didn't 'prove,' only supported those points with obvious examples...

...and he didn't even touch on your claims about paladins or rangers rivaling fighter DPR...
 

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