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The Lost (D20 Modern) Recruiting

Can I be Dr Henry Jones jr. the archaeology Professor? Please please please:D

hmmm Smart/Tough good cha Occupation:Adventurer...
 

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Caliber said:
I'll be happy to give it a try. I've been looking to get into a good d20 Modern game for a while.

I have a couple of ideas ... the "Jock" (Tought and/or Strong), the nerd (mostly Smart ... kinda like me! :p) or perhaps the anti-socialite (dunno the classes ... defintely no Charismatic though)

Any preferances?

Any of those sound fine! You pick your favorite
 




Character Name: Johnny (Christian John Olivia)
Player Name: Caliber
Dungeon Master: Yellow Sign
Gender: Human Male
Class&Level: Dedicated 2 / Charismatic 2
Occupation: Criminal
Size: Medium
Age: 20
Height: 5' 7"
Weight: 137 lbs
Skin&Eyes: Olive complextion, with trace acne scarring; Dark brown eyes
Hair: Black, cut short

Str: 10 (+0)
Dex: 13 (+1)
Con: 10 (+0)
Int: 12 (+1)
Wis: 14 (+2)
Cha: 16 (+3)

Fort: +4 (+4 base, +0 Con)
Ref: +3 (+2 base, +1 Dex)
Will: +4 (+2 base, +2 Wis)

Melee: +2 (+2 base)
Ranged: +3 (+2 base, +1 Dex)
Initiative: +1 (+1 Dex)
Defense: 14 (10 base +1 Dex, +3 class)
Hit Points: 19 (average) (3d6 +9)
Massive Damage Threshold: 13 (10 + 3 feat)
Reputation: +0 (+3 class, -3 feat)
Wealth: 5
Action Points: 24
Experience: 6000/10000

Occupational Abilities:
• Class Skills - Gamble, Knowledge (Streetwise)
• Personal Firearms Proficiency
• Wealth +1

Talents:
• Empathy - +2 Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive after 1 minute study
• Fast Talk - +2 Bluff, Diplomacy, and Gamble while lying

Skills:
Bluff (7 /12); Diplomacy (7 /10); Disguise (4 /9); Gather Information (4 /7);
Craft (Writing) (5 /6); Knowledge (Streewise) (5 /6); Knowledge (Behavioral Sciences) (7 /8); Gamble (3 /7);
Listen (1 /3); Spot (1 /3); Sense Motive (3 /5); Treat Injury (2 /4); Read/Write (English); Speak (English);
Read/Write (Latin); Speak (Latin);

Feats:
• Simple Weapons Proficiency
• Personal Firearms Proficiency
• Improved Damage Threshold - +3 Massive Damage Threshold
• Toughness - +3 Hit Points
• Deceptive (Dedicated bonus) - +2 Bluff; +2 Disguise
• Low Profile (Charismatic bonus) - -3 Reputation
• Confident - +2 Gamble; +2 Intimidate

Weapons:
Colt Python - +4, 2d6, 40', x2

Equipment:
Colt Python (3 lbs), Ammo (50), Casual Clothing (2 lbs), Windbreaker (1 lb), Cell Phone), Standard Flashlight (1 lb),
Backpack (3 lbs), Concealed Carry Holster, Sleeping Bag (4 lbs), Multipurpose Tool (0.5 lbs), First Aid Kit (3 lbs)

Total Weight: 17.5 lbs, Light Load

Heres a first look at my char. A Con Artist trying to "go straight", but old habits die hard. He's taking some Psychology classes (apparently he has a knack for it)

I'll get an actual background up later if you're alright with it.
 

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