The Lost Room

brainstorm

First Post
Has anyone considered doing a d20 Modern campaign based on this miniseries? I'd like to, but I haven't run a D20 Modern game yet, so I'm not sure what the best way to approach it would be. Anyone given this any thought?
 

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Have I thought of it? Yes. Although Unknown Armies is literally made for such as this, it could be done with d20M. The easiest way is simply to have the PCs stat up a group of relatively ordinary people who have all, very tangentally, come into contact or awareness of the Objects. Then let them start or join a cabal and spend each adventure tracking down one object or anther. Depending on their motives they might hide or use the objects they find. I wouldnt worry about stating most of the objects out, just hand wave in game effects and play it pretty mysterious. Throw in a rival cabal or two, some new complications as the objects that have never been near each other start displaying mysterious new abilities, and then once they start to get into a rut throw in an object that could not possibly have been in the famous Room #10 something ancient that leads them to believe that whatever happened there has happened before.
 
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Pretty much as soon as I saw the first blurb about the series, I was thinking about it...not as the focus, but as a major feature of the campaign. Damn good sci-fi in that one! It reminded me of some of Gaiman's or Barker's stuff.

Unfortunately, even though I have the campaign mapped out, I don't have any audience- too many of the guys in my group are strictly D&D players. :(

I could work it into a traditional FRPG game, but I have no urge to do so.

I think the approach mapped out above would work.

Another way to do it would be similar to the way the miniseries itself worked out- have someone with the Key (or other Object, like the Ticket or the Eye) somehow interfere in something the PCs are involved with.

You could even start the campaign off as a strictly normal Modern campaign, with the PCs being private eyes, policemen, or whatever...then drop the wierdness on them.

Perhaps they get recruited by a Cabal, or perhaps they stay independent operators- effectively their own Cabal.

BTW, something like The Lost Room was done years ago as a syndicated TV show: Friday the 13th the Series. No connection to the movies, it was about this family that was trying to recover cursed items (created by one of their ancestors) and placing them in a special vault. They operated out of an antique store- where better to find info on and acquire old (cursed) items?

You might want to check it out as well.
 
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Someone has already begun playtesting a rpg based on it. I can't say who, I don't believe all of the legal wrinkles have been completely ironed out.
 

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