The Lost Son ( IC Adventure Thread)

Trail

[sblock=Tor] The only tracks are Nebin's it appears he was running through the woods. Remember he was being followed but then whatever was following him gave up and went off in another direction and now your just following the boys prints.[/sblock]

To Everyone: started a new page please read post #115 and I'll put the other placeholder here.

edit: OOC
 
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Going fishing.

Grubnar spins his polax down from his shoulder to brandish the blade at the stream. "Look! Water wrong. Look funny. Maybe big fish or could be boy's body floating. Me try hook it with my glaive."
 

Fethwynyth Elf Evoker1, AC13/T13/FF10, HP4

Now that Feth's attention has been drawn to the odd behavior of the stream, he will try to determine what is causing the "crazy ripples" but won't get any nearer to the stream than he is now (about 15 feet).
 

Uncertain what the others have seen, Midias readies his weapon and shield: "As ma always said, better ready than sorry!"
[Sblock=Stats]AC: 17
Touch: 11
Flatfooted: 16

HP: 10 / 10
Turn Undead: 7 / 7

(Domains: Healing, Sun)
Spells Memorized 3/1+1+1
0 Level: Cure Minor Wounds, Detect Magic, Light
1 Level: Cure Light Wounds (d) - Bless, Command

Speed: 30'
Init: +1

SAVES:
Base Abil Mod Misc Total
Fort: +2 +2 +4
Ref: 0 +1 +1
Will: +2 +2 +4


Weapon Attack Damage Critical
Morningstar +2 1d8+2 20/X2
Dagger +1 1d4+1 19-20/X2 Range: 10 feet
L. Crossbow +1 1d8 19-20/X2 Range: 80 feet


Languages: Common, Celestial
[/Sblock]
 

Combat started (surprise round)

OOG: Roll initiative like you didn't know that. And post your AC/HP in your title spot please.

Surprise round: Arabesu and Tor each get a partial action before round 1

IG: As Grubnar appraoches the water his glaive held out before him, the still waters explodes as two large (6') lizardmen jump up out off the water. One has a strange club in it's clawed hand and it wads closer in to the shore. The other throws a javelin at the half-orc but the shot flies to high as the lizardman bobs in the water.

edit: looks like the gangs all here. LOL
 
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OOG: Hmmmm... maybe a bad day to be rolling dice my attack on Grubnar was a 6. IC getting me back for the couple 20's i've gotten lately.

edit: Lizardmen AC15/HP11

edit: Force screen duration 1min (ends round 10)
 
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to battle; Init 19, AC 20, 10 hp.

Grubnar takes a step back, and focuses his psychic power into a semi-solid shield of force. When one of the lizardmen closes to him (or passes by him) he swings his glaive, but it goes wide.

[sblock=OOC: ]Init 19;
http://invisiblecastle.com/roller/view/1629538/
5 or 10 ft move backward, manifests force screen, AOO as the lizardman closes, but only hits AC 6 (would have been for 12 damage :( ).

AC 20; 10 hp; 2 pp; Still focused; Fort: +4, Reflex +2, Will +2.[/sblock]
 

Initiative (1d20+1=17)
[Sblock=Stats]AC: 17
Touch: 11
Flatfooted: 16

HP: 10 / 10
Turn Undead: 7 / 7

(Domains: Healing, Sun)
Spells Memorized 3/1+1+1
0 Level: Cure Minor Wounds, Detect Magic, Light
1 Level: Cure Light Wounds (d) - Bless, Command

Speed: 30'
Init: +1

SAVES:
Base Abil Mod Misc Total
Fort: +2 +2 +4
Ref: 0 +1 +1
Will: +2 +2 +4


Weapon Attack Damage Critical
Morningstar +2 1d8+2 20/X2
Dagger +1 1d4+1 19-20/X2 Range: 10 feet
L. Crossbow +1 1d8 19-20/X2 Range: 80 feet


Languages: Common, Celestial
[/Sblock]
 

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