Ktulu
First Post
Hmm... Maybe I'm alone on this, then. I try to do a strong mix of plot and character development, but have been struggling with this campaign.
I guess my question should be, then. When you end up in this situation, what would you do? Obviously, staying out of the situation is a great idea.
So, when you've maneuvered the story around enough to accomodate player interests and changes, and given the indication of high importance to an event (in this case, the war); which is the better solution?
1. Continue on with the likely ending of the campaign (it's a lower magic world, so epic tier and demon fighting is really, really unlikely)
2. Slow the game down with some side issue (chase a macguffin, or something like it).
3. Continue on, ending the war, but add another bigger badder issue that happens afterward (I don't particularly like this idea because if the plot from day 1 has been an impending war, saying, "nope that's not the real danger, THAT is.." seems to be a bit of a cop out).
4. Something completely different?
I guess my question should be, then. When you end up in this situation, what would you do? Obviously, staying out of the situation is a great idea.
So, when you've maneuvered the story around enough to accomodate player interests and changes, and given the indication of high importance to an event (in this case, the war); which is the better solution?
1. Continue on with the likely ending of the campaign (it's a lower magic world, so epic tier and demon fighting is really, really unlikely)
2. Slow the game down with some side issue (chase a macguffin, or something like it).
3. Continue on, ending the war, but add another bigger badder issue that happens afterward (I don't particularly like this idea because if the plot from day 1 has been an impending war, saying, "nope that's not the real danger, THAT is.." seems to be a bit of a cop out).
4. Something completely different?